It should...!1) This doesn't work if autorotation is paused.
I can't follow/understand what you mean, but internally it works that way (maybe that helps understanding):Bug or is there something I'm not getting?
The krpano xml syntax should be normally upward-compatibly for the most cases.1. Does the krpano scripting commands remain applicable to version v 1.19 and the previous onces (1.18 & 1.17 available on the download page)? Are there any 1.19 version specific commands out of them?
That depends of course - 'VR mode' is basically just a different rendering mode, but in 'real' VR (WebVR) mode only WebGL content will be visible.2. Will the user plugins work for the1.19 (in VR mode) as well without any changes?
Right, that isn't intentional.For example, in Flash image.type = "CUBE" while in HTML5 image.type = "cube". Same word, different casing. I assume that isn't intentional as problems can result.
I think the position relative issue is fixed.The position of textfield-hotspots was wrong sometimes in some cases.
I can't follow/understand what you mean, but internally it works that way (maybe that helps understanding):
The 'videopano' example isn't designed for tours, multiple scenes.I have a problem with a pano containing several video and several image (all 360 scenes)
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What is the right way ?
Add renderer="css3d" to your image hotspots.However, what problem I faced is that textfield-hotspots is set z-order by zorder property, and other image-hotspots' zorder works.
One change is the usage of WebGL for the hotspot rendering, but that's not nothing that's instable or can directly lead to crash. When both browsers are crashing that's probably a problem of your graphic card drivers...we're experiencing some crashes with pr5 that didn't occur with pr3. Both Chrome and Firefox are affected.
Daniel,
Have a look at the browser crash report. For instance in FF type about:crashes into the url bar. (exactly like that. no spaces.) Pick the appropriate crash and look at the report. What item(s) is marked in red?
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<action name="cue_test">
trace("Cue Test Called");
nexttick(trace(" Next Tick Success"));
delayedcall(1, cue_test);
</action>
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Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Scott Witte« (11. Juli 2016, 22:55)
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<layer ... url="image1.jpg" url.normal="another_image.jpg" /> |
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Scott Witte« (18. Juli 2016, 05:22)
and this code:It seems device check is handled differently
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url="image1.jpg" url.normal="another_image.jpg" |
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url.normal = "image1.jpg" url.mobile = "another_image.jpg" |
Please create a new/separate thread and post there your example.i've tried to upgrade from 1.18.6 to 1.19-pr5 because audio on iOS seems to work only with 1.19. Works fine on iOS 9, but I've noticed on a similar test device with iOS 8, that videos don't play at all, they just seem to be stuck at the beginning. If there is extra audio, only the audio plays.