Update:
I added in my tour.xml these line of code at the top:
<!-- webvr.xml - WebVR plugin, enter/exit VR buttons, VR cursor, VR setup -->
<include url="%SWFPATH%/plugins/webvr.xml" />
<!-- add/overwrite some settings from the webvr.xml for this example -->
<plugin name="WebVR" mobilevr_fake_support="true" /> <!-- enable the FAKE VR support to allow testing also on desktop and tablets without VR support -->
When I boot up my tour.html in FireFox nightly(webvr enabled), using the latest Oculus Consumer runtime/sdk, the Oculus goes from the Home menu, to attempting to load it. But, hangs on the Oculus loading Screen.
Any thoughts? Seems like I'm getting progress, if the Oculus is now responding to it.
To mention, when the tour is being runned on the desktop, and the VR icon is clicked to go to Fullscreen VR mode, the VR screen on the desktop browser is now black, when before, it showed up. Figured I mention that.