hello Piotr and all,
first tx a lot for your plugin
then i have 2 questions:
i saved a "sounds.xml" file like this one:
<krpano>
<sound2d>
<scene name="scene_1" audiofile="sound1" vol="0.9" rate="1.0"/> <scene name="scene_2" audiofile="sound2" vol="0.9" rate="1.0"/>
</sound2d>
</krpano>
Is it possible to modify dynamically the different values ? for example something more and less like this : set(sound2d[scene_1].audiofile,sound2);
i tried different codes with no result...
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Quellcode |
1 |
Html5Soundstop(get(sound2d.scene[scenename].audiofile)); |

Html5Soundstop(get(sound2d.scene[scene1].audiofile));
set(sound2d.scene[scene1].audiofile,sound2);
Then if i want to play sound again (after a moment for example), i tried this:
Html5Soundplay(get(sound2d.scene[scene1].audiofile));
With this latest release were you able to expand the falloff amount for the POI sounds?
can you explain
He worked on updating the plugin. There was an error in the GUI editor. Now I can take care of your case.Piotr? Are you there? The falloff in the link I PM'd you is very drastic...
This is IOS limitations (for security reasons).But now I am upgrading it to VR but I am having a problem with the sound in VR mode with my Iphone. It has 9.3 iOS and the problem is when I enter in VR mode and try to play the Locution wich is on the floor just near my feets it does not start playing until I touch the Iphone screen.