During the tests it was not a problem with deep linking. Send me a link to PM.However whenever I enable deep linking it appears to disable it's self. Any thoughts?
Thank you
Zitat
Hey there,
Great plugin, it seams to work great.
Hi PiotrHi
Lensflare based on names of the scenes to separate instance of the all flares. Variable names are case sensitive. Sometimes krpano converts uppercase letters in names to lowercase, and the problem arises. Some servers also do not like to mess with capital letters. This is the general rule.
In your examples scene_Mars360 is the reference variable in lensflare names.
scene_Mars360 != scene_mars360
Look here:
http://spacerywirtualne.pl/krpano/lensflare/mars/
Always remember the principle of "server names Friendly" so no: "-,><{}/$%@* and better use Lower case in panorama names before you use droplet.
Best regards
Piotr
I just losslessly compressed all the PNG files in this plugin, which yielded a savings of 669.4K (which is 27.8%). This is substantial. I used the free ImageOptim. I'd recommend that you do the same. If you don't have a Mac to run it on, I'm happy to zip up the files and send them to you, Piotr. Cheers!Hi
The entire folder is less than 5 Mb, however... you can copy only the folders whose styles are used in the project.
Piotr
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Quellcode |
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loadscene(get(xml.sccene), null, KEEPALL, BLEND(0.2)); |
Thx for this ! I see in the demo (addflaremode=1) , can add and remove flare , how can I do it ?There is nothing to fix. This is not an error.
At this moment a flare is loaded after loading the scene. Perhaps in the future, we consider adding a method to dynamically add flare.
At the moment you can use this solution:
![]()
Quellcode
1 loadscene(get(xml.sccene), null, KEEPALL, BLEND(0.2));
Perhaps this help.
Piotr
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Beruf: krpano freelancer || creating ideas & coding them || krpano developer
Thx for this ! I see in the demo (addflaremode=1) , can add and remove flare , how can I do it ?There is nothing to fix. This is not an error.
At this moment a flare is loaded after loading the scene. Perhaps in the future, we consider adding a method to dynamically add flare.
At the moment you can use this solution:
![]()
Quellcode
1 loadscene(get(xml.sccene), null, KEEPALL, BLEND(0.2));
Perhaps this help.
Piotr![]()
New lensflare instance is loaded on the onnewscene events. If you go to next scene then lensflare is deleted form whole memory project. This plugin has to imitate a solar flare, the sun is singleFor a tour with multiple scenes, each containing multiple lensflares, is there a performance benefit (memory usage, for example) if I put individual lensflares inside their respective containers instead of loading them all inside the lensflaresettings.xml file? Thanks.
With the addition of new flares can have an impact on performance (eg 10 lensflare in one scene). It depends on the individual device. Of course this is happens in this specific scene not entire project. In lensflaresettings.xml file are storen only data settings, methods, and other stuff. This file are loaded on the start, parsing and that's it.