Hey All,
I'm new to KRPano so bear with me, i have looked on the forum to find a similar question or maybe even an example but haven't found anything so here we go :)
My goals is to use a blur Filter for the content in the KRPano viewer.
What i've done so far:
1. Created fragment shader in a script tag (https://github.com/mattdesl/lwjgl…fragment-shader ). And retrieved it using a simple
The `vTexCoord` and `u_texture` are renamed to `tx` and `sm` as described here https://krpano.com/docu/pluginint…rocessingShader
2. Got the WebGLContext by loading a custom plugin.
3. I'm able to call the function to add the Post Processing Shader:
this._panoWebGLLayer.webGL.createPostProcessingShader(this._shader, 'sm, resolution, radius, dir');
But it still returns null, but without any errors. Has anyone else experienced anything similar and if so, how can i solve this?
Thanks in Advance,
Plasmic