Basically it does not matter where the sound is played on PC or on mobile devices. These sounds from your example are too much noise reduction and can be heard in the headphones. Use good quality files and check out. The random effect may be due to the fact that these files are very similar to each other.Hello,
I've just purchased your plugin and I find it astonishing.
But... I have some trouble on iOS. On my iPhone all sounds seems to play randomly and on my iPad, the background sound is distorted.
You can have a look at the following address:
[url]http://swissimages.com/GSK_576hjh768hzuhk8/Cathedrale/[/url]
(door sound at the main entry, chair sound on the right and steps on the left)
Hope we can find a solution.
With kind regards,
Olivier
It depends on the IOS itselfI thought the user just needed to pan the pano to launch the sounds, but in fact, he needs to tap the screen. Is there a way to launch the sound when the user pans the pano?
Consider adding an IOS start screen to force a proper response from user.|
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<layer name="start_screen" url="ios_help.png" devices="mobile" align="center" edge="center" width="90%" height="prop" zorder="10" /> |
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<!-- ********** --> <!-- Mobile Start Screen--> <!-- id : mobStartScreen --> <!-- ********** --> <layer name="start_screen_bg" type="container" devices="handheld" align="center" edge="center" width="100%" height="100%" zorder="98" bgcolor="0x000000" bgalpha="0.6" keep="true" /> <layer name="start_screen" url="%FIRSTXML%/graphics/start_play_btn.png" devices="handheld" align="center" edge="center" width="75px" height="75px" zorder="99" keep="true" onclick="hidestartscreen" /> <action name="hidestartscreen">set(layer[start_screen_bg].visible, false);set(layer[start_screen].visible, false);</action> |
I'll check it out and let you know.Hi!
Found some problems on default installation of plugin:
1. Background sound2d, press button Sound Off and here is no way to switch it On
2. Press on button Sound Off/On on scenes with s3d sounds restart it instead of mute.
3. Is there way to make different level of background sound on different scenes?
4. There is no Sound Off/On on mobile interface.
At the moment unfortunately can not, but I will think of a solution.Is it possible to disable the access to the edit mode (?initvars.addsoundmode=1) when putting in production?
Is it possible to disable the access to the edit mode (?initvars.addsoundmode=1) when putting in production?
I fixed this bug and I've already send a new update. If you do not get a link then let me know.Found some problems on default installation of plugin:
1. Background sound2d, press button Sound Off and here is no way to switch it On
2. Press on button Sound Off/On on scenes with s3d sounds restart it instead of mute.
3. Is there way to make different level of background sound on different scenes?
4. There is no Sound Off/On on mobile interface.
ver 2.2.1

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Nupsi« (15. August 2017, 11:14)
I could not repeat this in my examples. These effects depend on many variables, browser, audio file, internode, etc. You may send me a link to test it on my computer. May be on PM.I just bought your plugin and used the following code which works just fine in Chrome and Edge but not in Firefox (54.0.1):
playHtml5sound3D(false, ambient, sounds/ambient_loop, 100, 0, 180, 1, 1, true);
Unfortunately the sound does NOT stop in Firefox when loading a new scene! It just gets a little more quiet and loose it´s range-function.
Even soundstop does not work. I put this line in the onstart-event of the next scene, without any effect:
Html5SoundStop(ambient);
Html5SoundUnload(ambient);
Why does it work in Chrome and Edge but not in FF?
EDIT: I just updated FF to 55.0.1 (64Bit) and the problem still occurs!
EDIT2: It seems like the problem occurs only for the first loop though. When the sound starts over or ended naturally it works just fine when revisiting the pano
It was not intended to be such an option due to potential problems, but I think it can be done in a clever way. I have got some idea...Another Question: Is it meanwhile possible to mute the HTML5Sound-Plugin for all sounds? It´s a little annoying to check in each scene which sounds are active and mute/level them one by one. Especially if you have a tour with 30+ soundfiles
Quoted from "Nupsi"
Another Question: Is it meanwhile possible to mute the HTML5Sound-Plugin for all sounds? It´s a little annoying to check in each scene which sounds are active and mute/level them one by one. Especially if you have a tour with 30+ soundfiles
It was not intended to be such an option due to potential problems, but I think it can be done in a clever way. I have got some idea...
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »jpdeglet69« (18. August 2017, 08:38)
I left one trace in the code.In trace mode, when I click on sound hotspot, I get a lot of line
INFO: pow_html5soundlayer_scene_01_voice_03: 0 resu_html5soundlayer_scene_01_voice_03: 0
INFO: pow...
INFO: pow...
In version 3.0.0 is changed characteristics to 360 degrees audio. I'll send a corrected version in a moment.