I can look vertically but not horizontally (when I use the gyroscope)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »thomasmcvea« (13. März 2018, 00:25)
Any idea when pr-15 is rolling out ?
I have clicked the star at the bottom of the issue saying "Vote for this issue and get email change notifications". Is there any other way we can make pressure?A workaround is technically not possible, it's necessary to wait for Google for an update. So please make pressure there.
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<plugin name="WebVR" mobilevr_sensor="0" if="device.android AND device.chrome AND device.chromeversion == 65" /> <plugin name="skin_gyro" sensor="0" if="device.android AND device.chrome AND device.chromeversion == 65" /> |
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<plugin name="webvr" devices="html5" keep="true"
url="webvr.js"
mousespeed="0.00125"
multireslock="true"
fullscreen_mirroring="true"
headtracking="true"
friction="0.0"
zoom="1.0"
mobilevr_support="true"
worldscale="1.0"
oversampling="1.0"
mobilevr_ipd="63.5"
mobilevr_screensize="auto"
mobilevr_lens_fov="96.0"
mobilevr_lens_dist="0.60"
mobilevr_lens_dist2="1.000|0.000|0.000|0.000"
mobilevr_lens_ca="0.000"
mobilevr_lens_vign="100"
mobilevr_lens_overlap="1.0"
mobilevr_wakelock="true"
mobilevr_sensor_mode="3"
mobilevr_sensor="0"
mobilevr_autocalibration="false"
mobilevr_touch_support="false"
mobilevr_orientationlock="true"
mobilevr_fake_support="true"
vr_cursor="hotspot[vr_cursor]"
vr_cursor_enabled="true"
vr_cursor_onover="if(handcursor, tween(hotspot[vr_cursor].scale,0.4,0.1); vr_auto_click(get(vr_timeout)); );"
vr_cursor_onout="tween(hotspot[vr_cursor].scale,0.3,0.1);"
onavailable="webvr_onavailable();"
onunavailable="webvr_onunavailable();"
onunknowndevice="webvr_onunknowndevice();"
onentervr="webvr_onentervr();webvr_portrait_mode_check(true);"
onexitvr="webvr_onexitvr();"
/>
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Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »benji33« (16. März 2018, 09:42)
Do you know how we can avoid the jerky effect on some devices, do you have any idea on the devices that are more susceptible to be Jerky ?
.First - it's a very bad idea to set sensor=0 for all devices and browsers!My own code
<plugin name="webvr" devices="html5" keep="true"
url="webvr.js"
...
mobilevr_sensor="0"
...
Second - this is not a 'fix', it's a workaround for a Chrome bug!With this fix mobilevr_sensor="0" I've no result.
No move on vertical and horizontal axis with the fix and vertical only without the fix ! (tested with Huawei P8, LG G4 and Samsung S6)