Would be great indeed if we could have access to the mouse pointer thingy.
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.com
I got my Go last week. Great product but I am bummed that I can’t use with my krpano tours. All my tours are hosted behind a firewall and the Go has no vpn capability and my enterprise won’t let an unmanaged device on the network. Hopefully I can find a way around but if not I will be rebuilding in another platform. Sure. But the pointing device is really the most important webVR function. Could you just give us a primitive API for receiving pointer movements and clicks, now, and leave elegant cursor support for later?Controller tracking + controller rendering + pointer rendering is something that need get implemented manually - and that will come of course. It's just a lot of work and needs time (and there are also a lot of other features and things to work on).
The Oculus Browser is Chrome-based and Chrome doesn't allow access to local content by default, so I don't think that's possible.hi, is there a way to launch a krpano on the oculus go without network, may be on a SDCARD or on the 32Go onside ?
Don´t know, perhaps would be more reliable to run it from a PC then from mobile phone, or?Or maybe this will be the solution:
Running Virtual Tour locally on a remote PC and connecting with Oculus Go via Virtual Desktop?
Sorry, but why and for what?
I don't think that WebVR would that way and the Oculus Go doesn't need an additional PC to run krpano tours...
Don´t know, perhaps would be more reliable to run it from a PC then from mobile phone, or?
.Thanks, i'll test it when i receive my oculusThe Oculus Browser is Chrome-based and Chrome doesn't allow access to local content by default, so I don't think that's possible.hi, is there a way to launch a krpano on the oculus go without network, may be on a SDCARD or on the 32Go onside ?
Here a 'half-offline' possibility that should work:
- use a localhost-server-app on a mobile phone with all panos/tours stored
- make a wlan-hotspot on that phone
- connect the Oculus Go with that wlan-hotspot
- open the IP-address of the localhost-server-app in the Oculus browser
Best regards,
Klaus
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »vope« (22. Juni 2018, 15:04)