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41

Dienstag, 15. Mai 2018, 12:39


Would be great indeed if we could have access to the mouse pointer thingy.

the api link i posted before shows something about it, i thought
https://developer.oculus.com/documentati…rvr-controller/

i didnt really look into it but if i would have an oculus i'd try...
at least the buttons should be readable from what i've seen there

jordi

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42

Dienstag, 15. Mai 2018, 13:20

Me to just arrived today from Netherlands, hey Tuur you have all of them in your country *thumbup*
everpano.com step beyond 360

Tuur

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43

Dienstag, 15. Mai 2018, 13:27

haha.. yeahhh!

I looked at that link 'index' posted, not sure if i understand it all right, but i think it makes not much sense using the buttons when the pointer doesn't work in the pano.

Tuur *thumbsup*

44

Mittwoch, 16. Mai 2018, 03:43

*sad* I got my Go last week. Great product but I am bummed that I can’t use with my krpano tours. All my tours are hosted behind a firewall and the Go has no vpn capability and my enterprise won’t let an unmanaged device on the network. Hopefully I can find a way around but if not I will be rebuilding in another platform.

tksharpless

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45

Mittwoch, 16. Mai 2018, 05:39

Controller tracking + controller rendering + pointer rendering is something that need get implemented manually - and that will come of course. It's just a lot of work and needs time (and there are also a lot of other features and things to work on).
Sure. But the pointing device is really the most important webVR function. Could you just give us a primitive API for receiving pointer movements and clicks, now, and leave elegant cursor support for later?

tksharpless

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46

Mittwoch, 16. Mai 2018, 06:51

Now I understand your position much better.


I have had a look at various WebGL docs, and am appalled to see that there actually is no standard for a universal basic pointing device.


The standard designers are apparently afraid of the h/w designers, who of course have no clear idea of how a UI should work. So whatever gets done is still up to individual coders and hackers.

Still, a professional tour UI needs an agile point and click device, not the clumsy gaze cursor. We are counting on you to make that happen.

47

Mittwoch, 16. Mai 2018, 10:09

Are VR 360 video working on Oculus Go?

Hi,
I cannot get 360 videos (vr or otherwise) to play on the Oculus go. Did someone try? do they work?

Thanks
Edit: nevermind, it works..

48

Donnerstag, 17. Mai 2018, 18:20

offline pano

hi, is there a way to launch a krpano on the oculus go without network, may be on a SDCARD or on the 32Go onside ?

Thanks

49

Mittwoch, 23. Mai 2018, 09:40

hi, is there a way to launch a krpano on the oculus go without network, may be on a SDCARD or on the 32Go onside ?
The Oculus Browser is Chrome-based and Chrome doesn't allow access to local content by default, so I don't think that's possible.

Here a 'half-offline' possibility that should work:
- use a localhost-server-app on a mobile phone with all panos/tours stored
- make a wlan-hotspot on that phone
- connect the Oculus Go with that wlan-hotspot
- open the IP-address of the localhost-server-app in the Oculus browser

Best regards,
Klaus

50

Mittwoch, 23. Mai 2018, 21:27

Or maybe this will be the solution:


Running Virtual Tour locally on a remote PC and connecting with Oculus Go via Virtual Desktop?

https://www.reddit.com/r/oculus/comments/8f3msf/virtual_desktop_is_coming_to_go_and_gearvr/
Best regards,
Igor Socha

51

Donnerstag, 24. Mai 2018, 10:36

Or maybe this will be the solution:
Running Virtual Tour locally on a remote PC and connecting with Oculus Go via Virtual Desktop?

Sorry, but why and for what?
I don't think that WebVR would that way and the Oculus Go doesn't need an additional PC to run krpano tours...

52

Donnerstag, 24. Mai 2018, 11:56

Or maybe this will be the solution:
Running Virtual Tour locally on a remote PC and connecting with Oculus Go via Virtual Desktop?

Sorry, but why and for what?
I don't think that WebVR would that way and the Oculus Go doesn't need an additional PC to run krpano tours...
Don´t know, perhaps would be more reliable to run it from a PC then from mobile phone, or?
E.g. for a touristic fair?
Best regards,
Igor Socha

jordi

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53

Donnerstag, 24. Mai 2018, 13:10

I know it's a different usage but using the testing server from krpano it's very comfortable *thumbsup*

Server address for the local network: (e.g. for wlan/wifi mobile devices)
http://192.168.1.37:55361

Of course in that point you need wifi, but you can debug very easily
everpano.com step beyond 360

54

Donnerstag, 24. Mai 2018, 20:39

Don´t know, perhaps would be more reliable to run it from a PC then from mobile phone, or?

The question was how to use krpano on the Oculus Go without an Internet connection, therefore the suggestion of using a mobile phone as a wlan-hotspot and running a localhost server app there.

But when there is a PC or Mac in the local / same network as the Oculus Go, then using the krpano Testing Server would be the recommended solution of course ;-).

Best regards,
Klaus

55

Freitag, 25. Mai 2018, 11:03

Oh yes, right, it would be unnecessary too complicated using 3rd party app (virtual desktop) if we can run krpano testing server and connect to it directly. Sorry, my fault *smile*
Best regards,
Igor Socha

56

Montag, 28. Mai 2018, 17:07

hi, is there a way to launch a krpano on the oculus go without network, may be on a SDCARD or on the 32Go onside ?
The Oculus Browser is Chrome-based and Chrome doesn't allow access to local content by default, so I don't think that's possible.

Here a 'half-offline' possibility that should work:
- use a localhost-server-app on a mobile phone with all panos/tours stored
- make a wlan-hotspot on that phone
- connect the Oculus Go with that wlan-hotspot
- open the IP-address of the localhost-server-app in the Oculus browser

Best regards,
Klaus
Thanks, i'll test it when i receive my oculus

bye

57

Mittwoch, 30. Mai 2018, 17:22

Regarding a KR Pano tour without an internet connection, how difficult would it be to create a KRPANO native Oculus app that could "import" a KRPano project? I'd be willing to purchase such a thing if it were to exist

niconutsch

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58

Mittwoch, 6. Juni 2018, 09:58

oculus go and krpano offline use

dear forum
we have bought 30 oculuc go glasses to show a project to schools.

because of the amount of data,it is necessary for this, to use them offline.
has anyone a better offline solution then a handy with welan.

thanks a lot
wbr
klaus

59

Freitag, 22. Juni 2018, 12:47

oversampling

Hi together
I've just tested oversampling with the oculus go.
For me oversampling 2.0 gives best results in oculus go.

In my Gear VR with the Samsung Galaxy Note 4 result is also good.
Only problems I have is in my Oculus Rift on Win 10 Firefox 60.0, GTX 970.On my left eye I have only the upper half of the image, on my right eye only black.
This hapens when I set oversampling over 1.4.
1.4 is ok on Rift 1.5 not.
Can somebody confirm?
Is it general oversampling problem, or hardware problem on my side (old graphics)?

Best
Peter

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »vope« (22. Juni 2018, 15:04)


60

Mittwoch, 27. Juni 2018, 10:45

from what i read the oculus go could be a game changer,
but is actually pretty useless for krpano right now.

is that assertion correct?