...uhm not well resolved instead!
I use these parameters for my text windows:<hotspot name="p4_parete" type="text" html="data:p4_parete" padding="10" width="250" bgalpha="0.90" bgcolor="0xe5e5e5"
css="font-family: MiloPro; font-size:14px"
bgroundedge="5"
flying="1"
ox="0"
enabled="false"
zorder="999999999999"
alpha="0"
distorted="true"
mipmapping="true"
oversampling="4"
depth.
mobile="200"
depth.normal="80"
scale="0.1" />
I have to scale down the text in "
mobile" version 'cause on Oculus Go the text appear huge at the same scale of "normal" view.
So I obtain a correct visualization both in desktop view as in Oculus GO or other Web VR visualizations.But when I'm on a
mobile devices, before to enter in VR mode, the text windows appear very small, like you can clearly see (on
mobile) in that vr tour:
http://demo.visual4d.it/VR_terraxcube/to…tscene=scene_p5
Obviously I've missed something.
There's a way to unify the window dimension in all these 3 scenarios?Thanks a lot for help me.
Luca