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Tuesday, October 9th 2018, 5:25pm

Postprocessing and 3d objects in three.js

the shaders (from a filters plugins) seem to suppress the anti-aliasing effect on the 3d generated by three.js...

someone has an idea ?
MrTie has attached the following image:
  • aliasing.png


Tuesday, October 16th 2018, 2:21pm

no solutions ?


Saturday, October 20th 2018, 7:54am


that's normal and how the WebGL API is working.

Anti-aliasing is only supported there when rendering directly to the screen.
When rendering to a 'frame-buffer' (required for post-processing) there is no anti-aliasing.

Solutions to this would be either using a post-processing-anti-aliasing-shader or implementing a custom anti-aliasing-shader for the polygonal rendering itself.

Best regards,


Monday, October 22nd 2018, 2:30pm

I will look that, thx !