yes, I have noticed the same,Hi KLAUS,
Doing the example above, I have noticed a few things: *rolleyes*
- It seems that each distorted hotspot needs to have his own mask. *attention* even if the mask is the same mask for each hotspot. I have tried to mask each hotspots with the same plugin as mask but it does not work. ( in the example above I use the same mask file for each hotspot )
a solution could be to group the hotspots together in one displayobject, but this will requires bigger changes in the viewer,
Zitat
Note: A single mask object cannot be used to mask more than one calling display object. When the mask is assigned to a second display object, it is removed as the mask of the first object, and that object's mask property becomes null.
rights, it's the the "sub-division" (press TAB to see it)It seems that, when fisheye is used, distorted hotspots are not "well distorted"as they are when normal projection is used. *attention* You can notice this yourself on the example above: enable a cube button and disable his mask, then switch between normal view and fisheye view... In normal view the cube hotspot match perfectly with the background... In fisheye view the cube hotspot match near perfectly with the background but there is little differences. *wacko*
now - why does it reach this limit of 2880 pixels, when using Flash10 (and no fisheye distortion), then there were very large triangles used (see them by pressing TAB), there are clipping offscreen of course, but Flash counts the "real" size for converting to bitmap,
Hi, no, that's something different, that's an limit for bitmaps in flash,This 2880 pixel are "equal" to the cubeface before making multires I guess ??
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