That's not correct, a sphere would be even more worse. You could test that by using a <sphere> image.if the panorama was projected on a sphere that problem wouldn't occur
I'm already planing to add a depth-map support for distorting the pano-sphere-geometry,
the main problem will be how to generate that depth-map
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.com
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comDieser Beitrag wurde bereits 6 mal editiert, zuletzt von »Tuur« (12. Januar 2018, 13:36)
That's not correct, a sphere would be even more worse. You could test that by using a <sphere> image.if the panorama was projected on a sphere that problem wouldn't occur
To avoid too strong distortions the geometry behind the pano-image should match roughly the content when moving out of the pano-projection center.
I'm already planing to add a depth-map support for distorting the pano-sphere-geometry, but then the main problem will be how to generate that depth-map...
Best regards,
Klaus
Hi,as i mostly render my panoramas with 3d apps,
generating depth maps would be no problem at all for me :)