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Trainee

Posts: 92

Occupation: krpano freelancer || creating ideas & coding them || krpano developer

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21

Monday, September 2nd 2019, 6:48pm

after the upgrade, "showerrors" and "logkey" attributes don`t work on my virtual tours.
is it a bug or caused by my mistake?

Source code

1
<krpano version="1.20" title="Virtual Tour" showerrors="true" logkey="true" >

22

Monday, September 2nd 2019, 7:02pm

Thanks a lot, Klaus! *thumbsup* *thumbsup* *thumbsup*



It works, I checked

<krpano version = "1.20" title = "Virtual Tour" showerrors = "true" logkey = "true" debugmode="true" >

23

Monday, September 2nd 2019, 7:02pm

after the upgrade, "showerrors" and "logkey" attributes don`t work on my virtual tours.
is it a bug or caused by my mistake?

<krpano version = "1.20" title = "Virtual Tour" showerrors = "true" logkey = "true" debugmode="true" > ?

BRIANLR

Beginner

Posts: 12

Location: New Jersey, USA

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24

Monday, September 2nd 2019, 7:49pm

Will Panotour Pro work with KRpano 1.2?

Last year Klaus said

Quoted

With the last Panotour Pro release (version 2.5.14) Kolor has opened the access to its previously internal template files to make it possible to edit or update them manually. That means some updates to Panotour Pro are still possible.

Quoted

I will try to use that new opened access to provide 'update-packages' for Panotour Pro when new krpano versions will be released. This should make it easier to use the latest krpano version in Panotour Pro and maybe also add some fixes to some templates when necessary.


Will there be an update that enables Panotour Pro to work with Krpano 1.2?

26

Monday, September 2nd 2019, 8:17pm

Crazy update after 1 year

Game is changing, crazy work.

Posts: 68

Location: Philadelphia, Pennsylvania

Occupation: Retired S/W engineer

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27

Monday, September 2nd 2019, 8:23pm

Thank you a million times, Klaus. Once again you have moved VR technology into the future in a completely practical way.
I look forward to using these new tools to build real 3D experiences.

28

Monday, September 2nd 2019, 8:32pm

Will there be an update that enables Panotour Pro to work with Krpano 1.2?
As far as I know krpano 1.20 is backwards compatible and therefore should already work with Panotour.
If you can make Panotour to build tours with 1.20 directly (instead of manually updating krpano later), I dont know.
In any case the update(s) would need to happen on the Panotour side, not on the krpano side.

29

Monday, September 2nd 2019, 8:57pm

Tolles Update,

nur eine kleine frage wo finde ich dieses partialpano helper tool das man in dem Video zu den Multi-Resolution Support for Spherical and Cylindrical Panoramic Images

sieht.


Gruß Uwe

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Trainee

Posts: 92

Occupation: krpano freelancer || creating ideas & coding them || krpano developer

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30

Monday, September 2nd 2019, 9:16pm

after the upgrade, "showerrors" and "logkey" attributes don`t work on my virtual tours.
is it a bug or caused by my mistake?
<krpano version = "1.20" title = "Virtual Tour" showerrors = "true" logkey = "true" debugmode="true" > ?
it doesn`t works for me.
It works, I checked
it don't
use ` key instead
but ` works for me.
I used to use "o", why it changed to "`"?

31

Monday, September 2nd 2019, 9:21pm

Hi,

Thanks for the nice words!


Do you have any plans to provide upgrade instructions for those of us who are using Pano Tour Pro to build our projects.
Will there be an update that enables Panotour Pro to work with Krpano 1.2?
I have already started working on a PTP update package, but that might still take 1-2 weeks.

But generally using krpano 1.20 with PTP would be already possible:
- either by manually updating/replacing the krpano files of an PTP output,
- or by following the upgrade instructions in the PTP license menu.

But that will only update the krpano viewer and plugin. To be able use the new features like VR-controller support, partial-pano support, new sound support and so on the PTP template files would need be to adjusted and updated. That's what I'm already working on.


So, my first impression is that this new krpano opens now the possibilities for using point cloud models? at least a "matterport kindda" system can now be coded now on our side, am I right?
Please see the krpano Depthmap Support post for more information on that topic.


after the upgrade, "showerrors" and "logkey" attributes don`t work on my virtual tours.
is it a bug or caused by my mistake?
Both settings should work, but now the tidle-key is used instead of the O key for log opening/closing:



nur eine kleine frage wo finde ich dieses partialpano helper tool das man in dem Video zu den Multi-Resolution Support for Spherical and Cylindrical Panoramic Images
Das ist im Download Paket bei 'partialpano' Beispiel (viewer/examples/partialpano/) enthalten:
https://krpano.com/releases/1.20/examples/#partialpano

Best regards,
Klaus

32

Monday, September 2nd 2019, 10:14pm

Looks like an incredible update! This opens a lot of new creative potentials.

I have a few questions, does the 3d/depthmap feature support tiled images for gigapixel? If so, can the Depthmap tile and stream? Are there any options for nested gigapixel in this release?

33

Tuesday, September 3rd 2019, 1:28am

*Jaw drops on floor*
*picks up jaw*

WOW!!!! *thumbsup*

jeasung

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Posts: 9

Location: South Korea

Occupation: art

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34

Tuesday, September 3rd 2019, 2:52am

Wow! It was worth the wait! thank you!
*thumbsup* *thumbup* *thumbup*

35

Tuesday, September 3rd 2019, 9:32am

Great stuff, everyone is cheering but I still did not receive updated license :(
Come on Klaus, I want to fly inside my house

Now I got it :)
Marcin

This post has been edited 1 times, last edit by "Coldmami" (Sep 3rd 2019, 11:24am)


spacerywirtualne

Professional

Posts: 919

Location: Poland, Europe

Occupation: krpano developer : virtual tours

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36

Tuesday, September 3rd 2019, 12:37pm

Was it just me that the "//" comments stopped working properly?


not work (XML is loading)

Source code

1
//<include url="%VIEWER%/plugins/depthmap_helpertool.xml" />


work OK

Source code

1
<!-- <include url="%VIEWER%/plugins/depthmap_helpertool.xml" /> -->


Can anyone confirm that?

edit: nevermind *g*

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

This post has been edited 1 times, last edit by "spacerywirtualne" (Sep 3rd 2019, 6:19pm)


a.pu

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Posts: 80

Location: Default city, Russia

Occupation: Vtour dev, design, UX and photography

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37

Tuesday, September 3rd 2019, 3:09pm

Klaus, what about some 'old timer' badge for old licenses?
Would be very cool :) Current indication is quite shamy
Sorry for offtopic :)

jeromebg

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Posts: 793

Location: Angers - France

Occupation: Photographer

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38

Tuesday, September 3rd 2019, 3:59pm

Was it just me that the "//" comments stopped working properly?


not work (XML is loading)

Source code

1
//<include url="%VIEWER%/plugins/depthmap_helpertool.xml" />


work OK

Source code

1
<!-- <include url="%VIEWER%/plugins/depthmap_helpertool.xml" /> -->


Can anyone confirm that?


Piotr

I don't remember it never worked this way ?
just to add comments like //My comment
just checked with 1.19pr16 and the incude works with or without //
but maybe I missed something ?

This post has been edited 1 times, last edit by "jeromebg" (Sep 3rd 2019, 4:15pm)


jeromebg

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Posts: 793

Location: Angers - France

Occupation: Photographer

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39

Tuesday, September 3rd 2019, 4:02pm

auto_oversampling

First I must say I LOVE the new controller support with the Oculus GO !!! great new feature !
Maybe I didn't understood something but I thought auto_oversampling which seems to be set to true by default would increase oversampling on devices like Oculus GO, but on mine oversampling is still set on 1 (default webvr.xml and vtourskin.xml) ?
Am I missing something ?

40

Tuesday, September 3rd 2019, 4:21pm

Thank you Klaus !!!
I didn't have time to see this update in details yet but it seems huge and great ! *thumbsup*

I think the wait was worth it *g* *squint* *rolleyes*

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