Try this example yourself here: Little Temple of Abu Simbel (also included in the download package)
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Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

: https://pame.virtualtuur.comTechnically yes, e.g. create points at different heights and then connect them by polygons.Now the first question: is it possible to create 3D Depthmaps also for uneven scenes (without any straight lines etc.) such as caves, mines, or other underground places. And what about drone scenes?
The depthmap feature is supported with cube, multires-cube and spherical images.I got a question regarding the depth map. How can you use a depth map with a 6x1 rendered cubestrip? Do you convert the rendering with the normal "make droplet" and also the depth map as a "second pano" and then link the url to that folder? Or how does that work?
The stl would be need to centered at the position where the pano camera is.Is there anymore information on how a proper .stl has to look like? I'm trying for hours different exports of a simple room modeled in 3dsmax and I cant get it working. Its seems that the floor height is totally off, but I dont know how to fix that. I played with the scale parameter but nothing works.
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<depthmap url="model.stl" stlaxis="zxy" stlrotate="0" stlscale="1,1,1" stlmove="0,0,0" stlcull="front" /> |
Good question - I will make a separate sub-forum for everpano 3D questions.Is this the right place for Everpano support ?
is it possible to create 3D Depthmaps also for uneven scenes
what about drone scenes

Downloading the everpano 3D software
I first link the panos with at least 2 references by panos
when I generate a preview I can only see the part of the vertical pane
Undo & Redo seems not to work
Maybe adding numbers to cubes or any other shapes could be cool because on some backgrounds colors are not really evident to recognize
a spherical and cylindrical drawing tool would be a great addition
I was lucky to have the chance to play a bit with the depthmap tools already.
The depthmap feature is supported with cube, multires-cube and spherical images.
Here an overview of the supported image-types by krpano:
https://krpano.com/docu/xml/#image
When you have a 6x1 cubestrip you could use that on the krpano MAKE VTOUR droplets (they will convert it automatically to separated cube images) and then use the everpano 3D to load that tour.
Or build the tour and add the element manually in the xml:
https://krpano.com/docu/xml/#image.depthmap
That makes sense. I tried it again, setting the pivot of the geometry to exact camera position x/y/z. But the issue still persists, the bottom of the room seems to be at the height of the camera. I tried setting the pivot of the geometry to the floor but that didnt change a thing.
The stl would be need to centered at the position where the pano camera is.
About scale - a unit of 100 in the stl relates to 100cm in krpano.
The basic idea is that the stl file itself should be made in a way that it would fit the pano image, but krpano also offers several (undocumented) additional settings for customizing the stl loading.
Here the available settings:
But finding the correct settings manually will be probably difficult...
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Maybe make a separate post with your example, then we can try finding the correct settings for it there.
Right, the depthmap-image need to be spherical.Thx I got that. But the "real" question was which kind of "format" the depthmap has to be. I tried to convert the depthmap to a cube, but then its not getting recognized. So it seems that the pano itself can have "cube, multi-res or spherical" but the depthmap as an image has to be spherical, is that correct?
Sorry, but I would need more information - please make a separate post with your example for analyzing it.That makes sense. I tried it again, setting the pivot of the geometry to exact camera position x/y/z. But the issue still persists, the bottom of the room seems to be at the height of the camera. I tried setting the pivot of the geometry to the floor but that didnt change a thing.
. I was working on it for about 20 minutes and the effect, in my opinion, is overwhelming. It turns out that making such a map is not so hard at all (I'm sure it will be easier with the next ones).
. New possibilities of Krpano are amazing.
If you want, I can record a tutorial film, like I do in Photoshop.
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comare there any demo version for everpano?
. I have been looking into depth map generating python scripts with not much luck in the results.If you want, I can record a tutorial film, like I do in Photoshop.