Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »martyhr« (7. September 2019, 00:09)
It should normally takes maximum 2-3 minutes per pano, that would also depends on the size you generate the image, the amount of geoemtry to calculate, and finally your hardware specifications.how long does one pano take
So It finally worked ?Render done
The result is Krpano tour but buttons Q,W,E... do not work
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<!-- include the free 3D-movement depthmap navigation controls --> <include url="%VIEWER%/plugins/depthmap_navigation.xml" /> |
My first succesfull attempt:
https://www.virtualczech.cz/troja3D/
The main limitations are the supported file formats by the browser - e.g. grayscale images regardless if 8 or 16bit will be always 8bit after loading in the browser. Making a 24bit png where the bits are distributed on RGB channels (3x8bit) is possible, but such files become huge.Do you have plans on supporting 24bit/32bit depth resolution images also for pre-rendered depthmaps?
I also want to know how the cube face project to the 3d model?Hi! klaus,
the new function depth map support is pretty cool!
I try this new function with simple cube stl model.
But the cube face projected inside out.
Please tell me how to correct this!
STL File is following
https://www.dropbox.com/s/7fvfu6whliniaz0/sample.stl?dl=0
Technically supporting higher bit-depths for the depth-map image is not the problem, when using DEPTH or STL files and using the rendermode="depthmap" setting krpano internally also generates a 24bit depthmap image for rendering.