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1

Thursday, October 31st 2019, 4:41am

When set DEPTH url,how rendermode=3dmodel work?How to project the pano on the mesh?

When set DEPTH url,how rendermode=3dmodel work?How to project the pano on the mesh?

This post has been edited 1 times, last edit by "guiqulai714" (Oct 31st 2019, 1:46pm) with the following reason: rendermode=3dmodel When using rendermode=3dmodel the pano image (single-res and multires) will be internally loaded into a 'cubemap' texture. That's technically a single-texture that represents all 6 cube-images. Using such texture is necessary to effectively being able to texture the 3d-model. how the panorama image will map to the 3d model(UV), anyone help?


2

Thursday, October 31st 2019, 1:47pm

how the panorama image will map to the 3d model(UV), anyone help?

3

Thursday, October 31st 2019, 1:50pm

there is no UV mapping... maybe in the future.

the 3d model is only for the depth

4

Friday, November 1st 2019, 2:14am

there is no UV mapping... maybe in the future.

the 3d model is only for the depth
There are two types of rendermode:depthmap and 3d model,when depthmpa mode it is for the depth;when it is 3d model mode,the DEPTH file contains vertexes and indexes, using these vertexes we can draw triangles, but how the panorama image will map to these triangles?

5

Friday, November 1st 2019, 3:54am

there is no UV mapping... maybe in the future.

the 3d model is only for the depth
There are two types of rendermode:depthmap and 3d model,when depthmpa mode it is for the depth;when it is 3d model mode,the DEPTH file contains vertexes and indexes, using these vertexes we can draw triangles, but how the panorama image will map to these triangles?
"3dmodel"
  • The 3D-model will be used directly and the pano image projected onto it.

6

Friday, November 1st 2019, 7:49am

the pano is projected spherically
there is no UV mapping, believe me ;-)

This post has been edited 2 times, last edit by "indexofrefraction" (Nov 1st 2019, 8:18am)