Hi,
the new polygonal hotspots rendering by WebGL has a limitation that a polygonal can't cover more than 180 degree field of view.
The reasons is that the polygonal is internally projected into a flat surface to make it possible to sub-divide it intro triangles for rendering. And a flat surface is limited to limited to 180 coverage. The advantage of that is the way faster rendering.
At means at the moment such large polygonal would need to be either splitted into several smaller ones - or the setting renderer="css3d" by used to use the old rendering by SVG.
Best regards,
Klaus