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<action name="leer">
set(group[level_1].group[object_2].link, loadscene(scene_Floor1_sceneLL1,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_3].link, loadscene(scene_Floor1_sceneLL2,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_4].link, loadscene(scene_Floor1_sceneLL3,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_5].link, loadscene(scene_Floor1_sceneLL4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_2].link, loadscene(scene_Floor2_sceneLL1,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_3].link, loadscene(scene_Floor2_sceneLL2,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_4].link, loadscene(scene_Floor2_sceneLL3,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_5].link, loadscene(scene_Floor2_sceneLL4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_6].link, loadscene(scene_Floor2_sceneLL5,null,MERGE,BLEND(0.5)););
</action>
<action name="furnish">
set(group[level_1].group[object_2].link, loadscene(scene_Floor1_scene1,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_3].link, loadscene(scene_Floor1_scene2,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_4].link, loadscene(scene_Floor1_scene3,null,MERGE,BLEND(0.5)););
set(group[level_1].group[object_5].link, loadscene(scene_Floor1_scene4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_2].link, loadscene(scene_Floor2_scene1,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_3].link, loadscene(scene_Floor2_scene2,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_4].link, loadscene(scene_Floor2_scene3,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_5].link, loadscene(scene_Floor2_scene4,null,MERGE,BLEND(0.5)););
set(group[level_2].group[object_6].link, loadscene(scene_Floor2_scene5,null,MERGE,BLEND(0.5)););
</action>
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