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1

Monday, December 16th 2019, 9:40am

change fov of oculus go

Hi,
how to change default fov of oculus go?
i use

Source code

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<action name="webvr_onentervr">
set(plugin[webvr].zoom, 0.3);
</action>

i already change { webvr.mobilevr_lens_fov ,mobilevr_profile.normal , mobilevr_profile.mobile} fov values...


it's work in desktop webvr and in my mobile but in oculus, VR mood nothing(fov) changed *attention*

it's too zoom. pls help
any other suggestion?

This post has been edited 3 times, last edit by "Cestmoimahdi" (Dec 31st 2019, 1:37pm)


Scott Witte

Intermediate

Posts: 306

Location: Milwaukee, WI USA

Occupation: Professional Photographer

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2

Saturday, January 18th 2020, 8:56pm

The only time I have done something like this I used the code:

Source code

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tween(plugin[webvr].zoom, 2, 2, easeinoutcubic)

and it worked just fine for me on the Go, for what it is worth...

3

Sunday, February 23rd 2020, 12:16pm

Hi,

zooming will definitively work (just tested again), but depending on your code, it would need to get set correctly.

E.g. try it this way:

Source code

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<events name="myevents" keep="true" webvr_onentervr="set(plugin[webvr].zoom, 0.3);" />


But note - changing the fov/zoom in VR is a normally a bad idea and the results would be very probably not really useful.

Best regards,
Klaus