I have also found a note on a workaround that can be found in Amazon Sumerian
WebVR
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When entering VR, we capture a screenshot of the HTML by rendering it into a canvas as SVG, then converting it to an image. The screenshot is applied to the plane as a texture. Instead of a black plane, you’ll see an image of the HTML in 3D.
Whenever the HTML is changed or resized or has a new style applied, the screenshot is updated.
Limitations
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Rendering the HTML to an image and converting it to a texture on a plane is a slow operation that can take 200 milliseconds or longer. This delay is unacceptable for most VR use cases, where a hitch in frame rate can cause users to experience nausea.
.. so, this is nothing what you could call "a workaround"
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dude, trust me