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1

Monday, December 16th 2019, 4:41pm

Iframes in VR mode

Hi.
The new demo

https://krpano.com/releases/1.20.2/viewe…tml5=only+webgl


shows, that a HTML iframe can be embedded inside a desktop viewed panorama. Does it meant that the same iframe can also be viewed in VR mode?


If so is there an example for that?


2

Monday, December 16th 2019, 10:33pm

No!

3

Monday, December 16th 2019, 10:58pm

No!
How do you know and why? Firefox Reality and Oculus browser do work like that so it is possible.
https://www.youtube.com/watch?v=p05SKePDAcs&feature=emb_logo

4

Tuesday, December 17th 2019, 2:19am

How do you know and why? ...

Trust me ..
..
..
..
VRmode = only hotspots no layers;
iframe only in layers possible (yet);
...
...

5

Wednesday, December 18th 2019, 9:29pm

Is this feature worked on or is this an external limitation?

Scott Witte

Intermediate

Posts: 339

Location: Milwaukee, WI USA

Occupation: Professional Photographer

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6

Monday, December 23rd 2019, 4:45pm

Pretty sure it is a limitation of WebGL. That said you can do a good amount with hotspots. I show images and video in hotspots in VR, but I don't believe there is a way to render HTML via WebGL. So, no iframe.

7

Friday, December 27th 2019, 1:59am

Have you seen these?

Mozilla Firefox Reality and Oculus Browser already have it:

https://www.youtube.com/watch?v=p05SKePDAcs&feature=emb_logo


I have also found a note on a workaround that can be found in Amazon Sumerian
https://docs.sumerian.amazonaws.com/articles/html3d/

8

Saturday, December 28th 2019, 1:30am

I have also found a note on a workaround that can be found in Amazon Sumerian

Quoted from "Amazon Sumerian"

WebVR
.....
When entering VR, we capture a screenshot of the HTML by rendering it into a canvas as SVG, then converting it to an image. The screenshot is applied to the plane as a texture. Instead of a black plane, you’ll see an image of the HTML in 3D.

Whenever the HTML is changed or resized or has a new style applied, the screenshot is updated.
Limitations
...
Rendering the HTML to an image and converting it to a texture on a plane is a slow operation that can take 200 milliseconds or longer. This delay is unacceptable for most VR use cases, where a hitch in frame rate can cause users to experience nausea.


.. so, this is nothing what you could call "a workaround"

..
..
dude, trust me *g* *g*

9

Thursday, January 2nd 2020, 2:05am

I have ALSO found a note on a workaround that can be found in Amazon Sumerian
Maybe focus on the other examples?