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Tuesday, January 21st 2020, 3:07pm

Modeling meeting spaces

Looking at the meeting space images attached, conf_360view shows what the room looks like and conf_dollshouse shows what it looks like with a basic shape to define the room.

Not sure what can be done about the chairs? Even more of a headache next door is a large conference centre with hundreds of chairs both on a flat surface and banked seating.

There is a second viewpoint in this room at the back looking forward.

Thanks for any suggestions
GeoK has attached the following images:
  • conf_dollshouse.JPG
  • conf_360view.JPG


Tuesday, January 21st 2020, 4:08pm

chairs are bad ,-)

the spherical texture information is only valid if the eye point is not moved
the further you move the eye point, the worse things will look.

maybe krpano can support uv-mapped models in the future,
but until then you cant solve this problem.

the whole 3d movement in panos is (visually) only working
when you dont have elements / furniture etc in the room
otherwise you always get texture shadows


Tuesday, January 21st 2020, 4:12pm

Thanks, assumed this would be the case....




Posts: 509

Location: Barcelona

Occupation: creating ideas & coding them

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Tuesday, January 21st 2020, 7:00pm

There's always a way to solve issues ;)
By looking at the image you could understand the 2 blocks of chairs as a cuboid (cube tool) for each of them.
Of course the projection in the dollhouse would not feed exactly, but at least you can perform a nice transition from pano 2 pano.
At least you would avoid that projection on the floor.

Have a try and let us know step beyond 360