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Tuesday, January 28th 2020, 11:26am

VR controller invisible in scenes with no depthmap

Hello,


I use Oculus quest and scenes with no depthmap generated by everpano. I'm not using everpanoui.
The thing is that the laser beams of vr controller dissapear in these scenes and no indication is shown the i hover with vr controller on some tile which has onclick event. So - vr controller works - it is just invisible :( But... in the scenes with model the laser beams of vr controller appear.
I have no idea - what is going on and no idea how to debug it.
Any help would be appreciated! :)

Thanks,
Tomas

2

Tuesday, January 28th 2020, 11:53am

Hi,

please post a link to your example.

Best regards,
Klaus

3

Thursday, January 30th 2020, 1:32pm

Hi,

please post a link to your example.

Best regards,
Klaus
Hi,

Thanks for answer and sorry it took some time.
I was preparing stripped version of the project for you and i found out that the stripped version works :)
When i tried to locate a problem by trial/error method myself and i found out that the problem causes depthmap:

Source code

1
      <depthmap url="panos/mp.tiles/map1k.stl"          enabled="true"          rendermode="depthmap"          background="none"          scale="1.0"          offset="0.0"          subdiv=""          />


When i remove it - vr controllers are visible again in scenes without depthmap.
The stl file is here (http://gigazalgiris.lt/vrtest/tpanos/mp.tiles/map1k.stl), but i'm not sure - it is the problem.
A bit later I will give another try to prepare problematic solution.

Thanks,
Tomas
Tomas