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181

Tuesday, May 5th 2020, 10:17pm

Hi,

i still find an/the issue on the preview image on larger panos.
I dropped a 66222 x 33111 pano on MAKE VTOUR (VR-OPT) Droplet

Thanks for reporting, yes there is a bug and you're right about the preview type.

When the pano width is larger than the converttocubemaxwidth setting from the config file (which is 60000 by default), then the sphere-to-cube conversion is skipped and the pano will be processed as spherical pano.

And the bug is that the preview image will be still build as cube-strip pano - and as seen without telling the xml that the preview pano is a cubestrip. Without explicit type setting, the viewer assumes the preview pano has the same time as the main pano image.

The problem could be fixed by adding the preview type in the xml, but the more correct solution should be to build the preview pano image also as spherical image in this case.

This will be fixed in the next release (1.20.7).

Best regards,
Klaus

Tuur

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Posts: 3,321

Location: Netherlands

Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

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182

Wednesday, May 6th 2020, 12:32pm

Thanks for the confirmation, the explanation and the future fix!

Tuur *thumbsup*
http://www.virtualtuur.com
Skype:studiotuur

Sergey74

Intermediate

Posts: 168

Location: Russia, Chelyabinsk

Occupation: professional noob

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183

Sunday, May 10th 2020, 4:20pm

It is not possible to set a custom mouse cursor when the layer attribute bgcapture is set to true. This is normal?
Here is an example

How do I send mouse events to a layer while having a custom cursor?
translation difficulties *huh*

184

Sunday, May 10th 2020, 10:09pm

hi!
please check and confirm that border of polygonal hotspots are unclickable now (not hovered, no onclick reaction)
unlike the krpano v1.19 and earlier

185

Yesterday, 4:12pm

Hi,

please check and confirm that border of polygonal hotspots are unclickable now (not hovered, no onclick reaction)
unlike the krpano v1.19 and earlier

Right, when rendered by WebGL the borders of polygonal hotspots are not clickable for performance reasons.
But in the next release there will be a new setting (borderhittest) to enable them optionally for hit-testing.

Another way to make them clickable would be using renderer="css3d", then they get rendered by SVG and hit-tested by the browser (but that's slower and don't work in VR).

Best regards,
Klaus

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