Hi,
hmm... what's wrong the current 'mobilevr' device detection?
https://krpano.com/docu/xml/#available-devices
That device setting will be true when the user-agent contains 'mobile vr' and that's the case for the Oculus Browser, Firefox Reality and probably also for Samsung VR (not sure about that one yet, would need to recheck).
Best regards,
Klaus
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »bob1010« (23. Juni 2020, 12:53)