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<preview url="preview.jpg" /><image prealign="-0.00|38.40|-0.00" if="!(webvr.isenabled OR device.mobilevr)"> <cube url="%s/l%l/%v/l%l_%s_%v_%h.jpg" multires="512,1024,2176" /> </image><image prealign="-0.00|38.40|-0.00" if="webvr.isenabled OR device.mobilevr"> <cube url="vr/pano_%s.jpg" /> </image> |
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var gl = krpano.webGL.context; var max_renderbuffer_size = gl.getParameter( gl.MAX_RENDERBUFFER_SIZE ); |
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krpano.webGL.context.getParameter( gl.MAX_RENDERBUFFER_SIZE ) |
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var gl = krpano.webGL.context; var max_renderbuffer_size = gl.getParameter( gl.MAX_RENDERBUFFER_SIZE ); screenshotwidth = max_renderbuffer_size; screenshotheight = max_renderbuffer_size / (16/9); var screenshotcanvas = krpano.webGL.makeScreenshot(screenshotwidth, screenshotheight, true, "canvas", 0, null, sizeinfo, makeScreenshotCache); |
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var screenshotwidth = 16384;var screenshotheight = 9637; var screenshotcanvas = krpano.webGL.makeScreenshot(screenshotwidth, screenshotheight, true, "canvas", 0, null, sizeinfo, makeScreenshotCache); |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »djck« (4. Juni 2021, 09:47)
Hi @andrew22222,Apologies for jumping in but where are the screenshots saved when viewing the tour on a pc? I'd like to take some high res shots and save them to a directory.
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krpano.addlayer("screenshotsaveasbutton");
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saveasbutton.onclick() |