Since I didn't get any feedback on this I decided to run some tests. If you have a headset you can check it out yourself
tdf360.com/test/vr_rez.
I tried three different resolutions per cube face: 1536 (the KRPano default for some time), 1920 (recommended in the thread mentioned previously), and 2400 (because... it's higher so why not). Change resolutions by clicking the arrow buttons. If you only have the gaze pointer look down about 45 degrees to bring up the floating navigation buttons.
BTW, I chose this scene because the edge between the sky and especially the red-ish rocks will show a color fringe (at least on the Quest 2) unless you have the headset optimally positioned, meaning you are getting the sharpest image possible.
First thing to do is look to the back where I have added a resolution test chart. Switch between resolutions and you will see a
definite difference. More resolution shows more "detail." However, that detail gets messed up by a moire effect that I expect is due to the image resolution being close to but not the same as the screen or render resolution.
Now, look elsewhere in the scene and switch resolutions. Do you actually see a difference in detail? Would you know which resolution is which if you didn't check the number above the resolution chart? Would a normal user ever notice a difference?
More detail might be visible if the moire was gone. But I'm not sure what resolution would do that and if it were optimized for the Quest 2 what would happen on the newest HTC headsets or others?
Thoughts? What is your experience with the test?
Klause - what is your guidance?