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21

Dienstag, 28. September 2021, 14:20

and here with NWJS 0.50.1 (Chromium 87 / Node.js v15.3.0)
Edit: file removed, the main version got updated

this version worked for me. thanks!
Once with NWJS 0.50.0-beta1 (Chromium 87 / Node.js v15.0.1) - the same as in 1.20.9:
Edit: file removed, the main version got updated

This version worked in Win 7 Pro - everything started! Thanks and best wishes !!

Thanks for reporting, but is now only that particular version working for you or are both versions working?

22

Dienstag, 28. September 2021, 18:41


Thanks for reporting, but is now only that particular version working for you or are both versions working?

So far, only this one works - krpano-1.20.10-nwjs-0.50.0-b1. I once again downloaded the official one from the Download section, rebooted the computer, but the situation is the same - there is a program in the Task Manager, but I do not see any reaction to the launch visually :(

23

Dienstag, 28. September 2021, 20:13

@Konstantine
Thanks!
That means the nwjs-0.50.1 one is not working for you?
It's a bit strange, because according to NWJS it's using the same Chromium version as 0.50.0-b1 and when the program runs (and can be seen in the Task Manager) but nothing is visible, then there is typically a problem between Chromium and the graphics card.

@lastromantik
Have you tried the 0.50.0-b1 version too?

I'm asking because I would like to choose the NWJS version that works for the most systems.

24

Dienstag, 28. September 2021, 21:09



I'm asking because I would like to choose the NWJS version that works for the most systems.

Yes, this one works - krpano-1.20.10-nwjs-0.50.0-b1 (which you kindly showed earlier in the forum thread) Video card - Nvidia GeForce GTX 1660 -6 Gb (i7 + 32 RAM) - if it important. In the version that is on the main page - I can see it in the Manager, but I do not see it in work.
Is there anything else I could help you with? Maybe it's just my dorky old computer not working well ... :)

25

Dienstag, 28. September 2021, 22:20

Yes, but what about the nwjs-0.50.1 version?
Is that one NOT working on your system? (because that would be a bit strange)

26

Mittwoch, 29. September 2021, 07:18

Hello,
windows 10 (64bit).
nwjs-0.50.1 - works for me
nwjs-0.50.0-b1 - works for me

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27

Mittwoch, 29. September 2021, 07:50

@lastromantik
Have you tried the 0.50.0-b1 version too?
both versions work for me. but the one that is in the release does not even start and the process does not appear in the process manager

Hello from uhta3d )))
I'm in telegram: Lastromantik

28

Mittwoch, 29. September 2021, 08:53

Yes, but what about the nwjs-0.50.1 version?
Is that one NOT working on your system? (because that would be a bit strange)

Unfortunately, it doesn't work. Most likely, this is exactly the problem of a particular system - just I can't guess which one.

29

Donnerstag, 30. September 2021, 13:51

In iOS 15 it seems the mobilevr_wakelock is no longer working. In WebVR the screen goes dimmed and then black again unless there is a physical touch / tap on the screen.

Tested on the KRPano WebVR Demo using an iphone 6S iOS 15.0 tested in Chrome and Safari - same issues.


Any workarounds Klaus?

Thanks in advance!

30

Freitag, 1. Oktober 2021, 13:06

Hi,

I've found a wakelock workaround that works also for iOS15.
There will be very soon an updated release.

Best regards,
Klaus

31

Freitag, 1. Oktober 2021, 16:33

Hi,

There is new build (2021-10-01) of version 1.20.10 available:
  • It uses now a different NWJS version for the Windows version, that one should run on more systems.
  • The WebGL depthbuffer accuracy for Mac Safari / iOS 15 was even more improved.
  • Additionally there is also new display.depthrange setting for optionally customizing the 3D rendering range (that should fit into the depthbuffer and be visible).
  • The embedding setting passQueryParameters=false caused a JS error in the previous release.
  • The webvr plugin has now a new wakelock workaround that works also on iOS 15.
  • And for the config files there is now a new setting 'outputpath' that allows quickly changing the output folder.

Best regards,
Klaus

PanoramicWEB

Fortgeschrittener

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32

Freitag, 1. Oktober 2021, 21:38

Hi Klaus,
Can you make a minor update for encrypt solution for developers, last time we talked about please?
Or when
Thank you,
Best regards
Ulas AKSAN

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33

Sonntag, 3. Oktober 2021, 13:44

Additionally there is also new display.depthrange setting for optionally customizing the 3D rendering range (that should fit into the depthbuffer and be visible).
very on time)
I now have projects with 3d models are very large and I think this will help improve performance) thanks. waiting for multi-textures and multi-models)

Hello from uhta3d )))
I'm in telegram: Lastromantik

34

Sonntag, 3. Oktober 2021, 20:53

Hi,

Can you make a minor update for encrypt solution for developers, last time we talked about please?
Or when
That will be part of version 1.21 and is not a minor feature.
About when - sorry, that version is not ready yet and so there is also no release date yet.

Best regards,
Klaus

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35

Sonntag, 3. Oktober 2021, 20:59

Klaus, Have you thought about switching from xml as the basis of the language for krpano to pure js?

Hello from uhta3d )))
I'm in telegram: Lastromantik

36

Sonntag, 3. Oktober 2021, 21:06

You could already use krpano almost without any xml and only with Javascript and there will be even more direct js APIs in future.

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37

Sonntag, 3. Oktober 2021, 21:13

glad to hear it. since it is much more convenient and easier to write directly in js.

Hello from uhta3d )))
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38

Montag, 4. Oktober 2021, 10:32

display.depthrange

Hi Klaus,

I spotted a bug in mobile 3D where models get cut off. Is it possible it has something to do with this feature?
I didn't recognize this error before but transitioning through depthmaps and in horizontal VR some models get cut off.
Attached a sample image from mobile VR. This bug only shows in landscape VR mode, not in vertical VR.
Raising subdiv from default to 1000 or 10000 didn't fix this.

Sorry if this is not related to the update and thanks for having a hint.

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »loki« (4. Oktober 2021, 12:17)


39

Montag, 4. Oktober 2021, 11:21

@ klaus ...
is it recommended to adjust display.depthrange to the project ?
is there a (precision?) advantage if the range is smaller than the default ?

40

Mittwoch, 6. Oktober 2021, 12:39

Hi,

There is new build (2021-10-01) of version 1.20.10 available:
  • It uses now a different NWJS version for the Windows version, that one should run on more systems.
  • The WebGL depthbuffer accuracy for Mac Safari / iOS 15 was even more improved.
  • Additionally there is also new display.depthrange setting for optionally customizing the 3D rendering range (that should fit into the depthbuffer and be visible).
  • The embedding setting passQueryParameters=false caused a JS error in the previous release.
  • The webvr plugin has now a new wakelock workaround that works also on iOS 15.
  • And for the config files there is now a new setting 'outputpath' that allows quickly changing the output folder.

Best regards,
Klaus
Hi Klaus,

Many thanks for addressing this issue so quickly, however testing on my iphone 6s using iOS 15.0 with both safari version 15.0 - WebGL and chrome version 86.0.4240.93 both screens still timeout / fade to black.

Tested using the WebVR demo on the krpano.com website.

Can anyone else confirm this is still not working?

Thanks in advance!

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