Navigator Plugin 1.3.7
Few new implementations/ changes on the navigator plugin have been applied.
New floor hotspot
Bidirectional links forced
Improved organization of the editor, by creating foldable groups
Removed some attributes
You can play around with the values from the editor.
Can't wait for next release ;)
Going further in the modeling I have a few more questions :
- The 3D model edit mode is very cool to organize all the pieces together, but is there a way to "stick" all pieces perfectly (like reference would do I imagine) because I always have some small gaps between them ?
- Would it be possible to change the center of the dollhouse according to the viewed scene so it would rotate around the active scene (better view for large models)
- Is there a workflow to add outside views of a building ? For now I use the same workflow with extruded polygon but it looks a bit weird, also I saw the "add sky" button but didn't understood how it works
Thanx for the hard work !
The 3D model edit mode is very cool to organize all the pieces together, but is there a way to "stick" all pieces perfectly (like reference would do I imagine) because I always have some small gaps between them ?
Would it be possible to change the center of the dollhouse according to the viewed scene so it would rotate around the active scene (better view for large models)
Is there a workflow to add outside views of a building ? For now I use the same workflow with extruded polygon but it looks a bit weird, also I saw the "add sky" button but didn't understood how it works
Also, portal idea is nice but should be more "clever" : should work like references to auto align different rooms in the 3D view, and also "cut" the polygon to see thru.
when you are editing the model you can select all the pieces and drag them to a new center,
note that there's a fixed white circle that's the 0,0 location
also note that when dragging the pieces they get some transparency so you can correctly adjust the center of the model
you can also rotate them all together, note that there's a snapping system to fixed rotations every 15º, use shift to trigger the snap
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Quellcode |
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<action name="model3d_view">
if(xml.scene != scene_model3d,
loadscene(
scene_model3d,
calc('view.tx=' + image.ox + '&' + 'view.ty=' + image.oy + '&' + 'view.tz=' + image.oz),
MERGE|KEEPVIEW|KEEPMOVING|KEEPHOTSPOTS,
NOBLEND,
lookto(180,50,90,default,true,true);
tween(view.oz,1000,2.0);
set(control.invert,true);
);
);
</action>
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Now in navigator 1.3.7 there is only a krpano.navPlugPan which is an encoded string
On the other hand I also have plans for a new pipeline for projects coming from cgi side, so that will come quite handy at the end.
You can also use previous version ...
timeline for multilevel
Being able to drag the model with the mouse
add a cylinder
Hi,
seems you need to download the latest version, or manually replace the navigator.js plugin with this one in the link
kind regards
I have updated navigator.js and everpano_ui.js.
I also renamed the image with the character " abc" .
but still error"
INFO: krpano 1.20.10 (build 2021-10-01)
INFO: HTML5/Desktop - Chrome 96.0 - WebGL
INFO: Registered to: FIX24H
ERROR: n10 - SyntaxError: Unexpected token '%'".
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Bax« (28. Dezember 2021, 14:40)