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61

Freitag, 22. April 2022, 17:36

*thumbsup* *thumbup*

thanks Mische

Piotr
Your own professional, online cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube :: wiki.cms4vr.com

cms4vr team *thumbsup*

Tuur

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Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

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63

Mittwoch, 22. Juni 2022, 13:34

Hi Misch! Nice plugin!
I don't know blender but it looks like I need to start learning)
Please tell me, when models of several rooms for a dollhouse are created, is it all in obj format? And the texture for them in one file and what size is the file?

Mische

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  • »Mische« ist der Autor dieses Themas

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64

Mittwoch, 22. Juni 2022, 19:49

Hi!

Blender supports a lot of different formats.
So you can export the model as whatever you need!

About the image filesize: I think there is no limitation. It depends on your hardware.



If you want to learn Blender, I recommend watching the 'Blender Fundamentals Videos' from the Blender YouTube channel!

Best regards! *smile*

65

Freitag, 24. Juni 2022, 13:53

Dear Mische,

I have bough your plugin and I am very happy with it so far. But I would like to use it more for cgi 360 rendering not for 360 photography panos. Would you be so kind to point me or maybe to prepare a short tutorial how to use your plugin (or workflow in general) for creating depthmap tours on cgi basis?
In your video tutorial "PCA+1.7 - Workflow Tutorial" on youtube your are showing how to create and adjust 3d model for every single 360 pano and I mean the opposite way to create the tour on existing simplifed 3d model of my scene (created in 3ds max and imported to blender) and existing 360 renderings. When you will be so kind to create the tutorial and help me with my first project I would be happy to donate you! Sure we can discuss it in pm if you like.

Sincerely,
Dima
Vienna, Austria

Mische

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  • »Mische« ist der Autor dieses Themas

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66

Samstag, 25. Juni 2022, 06:53

It should work like this:
  • Import your model (must be only one single object)
  • Place a PanoCam to each position where you have rendered the panoramas
  • Rotate the HANDLEs until the material fits to the model
  • Do the export process as shown in the tutorial

Placing the PanoCam

If you use the Loc-Rot values from other 3D applications, you usually have to translate/change the XYZ values.
Try:
  • exchange Y/Z
  • opposite + -
  • +90 or - 90° for vertical rotation

Dollhouse
  • Add the UV textured model to the TOUR3D arrangement
  • Read/print values
  • Export as OBJ
  • Keep in mind that we can use only one single image texture and that we don't have MTL support in krpano yet *sad*

Perhaps a much better way..?

It is possible to use one single model as depthmap for all panoramas.. take a look at depthmap.center

I never have used it, because manually it is nearly impossible to locate a panorama totally correct.
So I like to refine the models for each panorama, later on.

But If you use a CGI scene you can create exact data and panoramas with accurate north..

I would try it like this:
  • Import the model
  • Rotate/move if necessary
  • Apply all loc/rot/sca values (0/0/0)
  • Add the PanoCams
  • Read out and play with the values from the HANDLES


I will do some tests if I have time for it.

Print option is added to the PCA todo list ;-)

Best regards!

67

Mittwoch, 29. Juni 2022, 20:09

Thanks Mische!

Your workflow with 4 steps was absolutely perfect (!) for my situation, the new 1.7 version does it much easier and fun, the alignment was perfect as you can see in the test scene (i just read loc,rot,sca from the camera in 3ds max and copied it to the _HANDLE).

I created my first test scene with KPPano and Depthmap (but without Dollhouse for this time) of my existing Pano2VR Project.

here is the link to old Pano2Vr project: https://dia360.s3.eu-central-1.amazonaws.com/index.html
here is the link to new KRPano test scene: https://parkvillatest.s3.eu-central-1.am…s.com/tour.html

I just have two problems!

First one is the navigation.

I would like to implement the movements like in Everpano Navigator Plugin, so I decided to buy the Everpano 3D software. Unfortunately I didn't find the way how to use the plugin outside of the software. I asked it in official Everpano thread for the help, but I didn't get any answer until now.. If I undestand correctly, the Navigator Plugin embed in the main software, but how I can use this navigation in another KRPano project, maybe you can point me?
I already have the depthmap 3d model with aligned panos so I only need to add the navigation (click somewhere and you will be moved to closest panorama and round white coursor sliding on the depthmap model).

And second one is the optimization, load of each panorama takes to much time. I have used multires config in Make VRTOOL Droplet, but it is still unacceptable. You can compare the loading time of the same scenes in my old (pano2vr) and in new (krpano) tours.

As I can see, i have three options:
1. continue to opitmize my JPEG panoramas or decrease the resolution (for now they are 10000x5000 pixels)
2. find the better way to load tiles / try different configs in Droplet / make separate XML for scenes only / something else to speed up load of the tiles
3. make splash screen and preload one panorama or preload the whole tour

How are you optimizing your projects?

Thank you in advance for any help!
cheers, Dima
Wien

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »dia.interactive« (29. Juni 2022, 20:28)


Eze

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68

Donnerstag, 30. Juni 2022, 02:49

<action autorun="preinit" type="Javascript">
<![CDATA[
krpano.navPlugPan=[
[[1, 'scene_1'], [2, 87], [1962.728, 160.683, 440.273]],
[[2, 'scene_2'], [1, 3, 4], [1962.728, 160.688, 740.269]],
[[3, 'scene_3'], [2, 4], [1962.728, 160.688, 1041.974]],
];
]]>
</action>


You can use it like this scene_1 is your scene name, [2, 87] is the scene you want to go to, that is, their connection, the last one [1962.728, 160.683, 440.273] is the current location of the scene

69

Donnerstag, 7. Juli 2022, 11:07


krpano.navPlugPan=[
[[1, 'scene_1'], [2, 87], [1962.728, 160.683, 440.273]],
[[2, 'scene_2'], [1, 3, 4], [1962.728, 160.688, 740.269]],
[[3, 'scene_3'], [2, 4], [1962.728, 160.688, 1041.974]],
];
]]>
</action>


You can use it like this scene_1 is your scene name, [2, 87] is the scene you want to go to, that is, their connection, the last one [1962.728, 160.683, 440.273] is the current location of the scene


Thank you, but unfortunately I am not a coder, and I don't know exactly what I need to change instead [2,87] ?

Does anybody know how to configure the 3d transition speed and animation type??
I didn't find it in depthmap_navigator.xml and I cannot edit the navigator.js

Mische

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70

Mittwoch, 13. Juli 2022, 07:54

It is recommended to update the teaching document. The previous version of the document is old, and the operation method is completely different from the current operation method. I hope to release the latest version of the complete operation process tutorial, from modeling to baking to finished products.


I have removed and updated some of my older tutorials.
All tutorials are now up to date!
PanoCamAdder-Tutorials

And there is a new one:
How to prepare and embeed a 'dollhouse' to a virtual tour



Best regards! *smile*

71

Mittwoch, 13. Juli 2022, 08:27

Received, thank you for your contributio

72

Mittwoch, 13. Juli 2022, 11:50

Thanks Mische!

This is exactly what I need right now, second step after I created the tour.

I tested your demo scene in the window and found some bug. Steps to recreate:

1. Press on a dollhouse button.
2. Wait until camera direction looks down.
3. Press on the dollhouse button again. (nothing will change because we are already in dollhouse mode)
4. Press on any hotspot. (no 3d transition effect)

Look like by doublepress on dollhouse button brokes 3d transition effect to the hotspot.


And my second question,

how to implement the starting rotate effect around dollhouse like in everpano?

https://everpano.s3.eu-central-1.amazona…vina/index.html (first second when you start the tour).


PS: In your Brandruine Projekt everything works fine.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »dia.interactive« (13. Juli 2022, 13:57)


Mische

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73

Mittwoch, 13. Juli 2022, 13:34



I tested your demo scene in the window and found some bug. Steps to recreate:

1. Press on a dollhouse button.
2. Wait until camera direction looks down.
3. Press on the dollhouse button again. (nothing will change because we are already in dollhouse mode)
4. Press on any hotspot. (no 3d transition effect)

Look like by doublepress on dollhouse button brokes 3d transition effect to the hotspot.



Hmm I can't recreate it..
It works fine here, no matter how many times I clicked the dollhouse-button before.

74

Mittwoch, 13. Juli 2022, 13:55







I tested your demo scene in the window and found some bug. Steps to recreate:

1. Press on a dollhouse button.
2. Wait until camera direction looks down.
3. Press on the dollhouse button again. (nothing will change because we are already in dollhouse mode)
4. Press on any hotspot. (no 3d transition effect)

Look like by doublepress on dollhouse button brokes 3d transition effect to the hotspo


Hmm I can't recreate it..
It works fine here, no matter how many times I clicked the dollhouse-button before.



Sorry, the bug appears only by doubleclick on dollhouse or on hotspot.

Here is the captured video. First two clicks - single left mouse button click, last two click - doubleclick.

https://www.veed.io/view/5effa086-237b-4…ringWidget=true

PS: In your Brandruine projekt everything works fine...

Mische

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75

Mittwoch, 13. Juli 2022, 15:09

Ah ok now I can see it.
..I have to block the actions for the transitiontime..
To be honest, I don't know how to fix it (yet). *unsure*

So please just don't doubleclick! *tongue*

76

Samstag, 27. August 2022, 12:57

Just small question, is it possible to use multiple 3d models for Dollhouse?
For example, one single mesh with 4K UV texture for floors, walls and cealing. Another single mesh with another 4K UV texture for furniture.

77

Samstag, 27. August 2022, 14:10

Just small question, is it possible to use multiple 3d models for Dollhouse?
For example, one single mesh with 4K UV texture for floors, walls and cealing. Another single mesh with another 4K UV texture for furniture.

not yet ... but could be possible with 1.21

78

Donnerstag, 15. September 2022, 07:29

Hello, I want to ask how to switch between different scenes. It seems that it is not possible, or I did it wrong?

»leju« hat folgendes Bild angehängt:
  • 20220915132758.png

79

Donnerstag, 15. September 2022, 07:52

Seems unstable? Sometimes? The camera view doesn't seem to work

Mische

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80

Donnerstag, 15. September 2022, 17:32

Hi!

Seems unstable? Sometimes? The camera view doesn't seem to work

No, it works fine.

Hello, I want to ask how to switch between different scenes. It seems that it is not possible, or I did it wrong?


To switch between cameras, you must first select a camera from the menu and then click the OK button.
To view through the camera, go to view/viewpoint/camera- or just press 0 on the numpad.
The corresponding panorama material must be assigned manually.
Here is a short video:
https://www.youtube.com/watch?v=4zG574veXfI

Please learn the blender basics first, if you are new to blender.

Best regards!

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Mische« (15. September 2022, 17:47)