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21

Tuesday, December 28th 2021, 10:13pm

Hi,

there was a minor update for version 1.20.11 - now it's build 2021-12-28 (no version number change):

Only the pp_light.js and pp_sharpen.js post-processing plugins were updated. On some older Apple GPUs the Light plugin caused strange colors or artifacts when used in combination with a transparent viewer background (due a strange GPU bug or behavior).

Best regards,
Klaus

PanoramicWEB

Intermediate

Posts: 190

Location: Turkey

Occupation: 360 Software and Hardware Developing

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22

Wednesday, December 29th 2021, 1:12pm

Minor Bug
https://server.panoramicweb.net/demo/blendtest/indexscene20-10.html Blend working



https://server.panoramicweb.net/demo/blendtest/indexscene20-11.html only default blend working the others not working



https://server.panoramicweb.net/demo/blendtest/scene.xml same xml using



Best regards


23

Wednesday, December 29th 2021, 3:27pm

Hi,

your links don't work (503 server error), but if you use a transparent viewer background in these examples, then this is the reason.

The blending of two transparent panos is a slightly more complex case. WebGL isn't able to do that out of the box, so that transparent-blending is done manually using an extra post-processing step.

And currently there is only the normal cross-blending implemented for this special case.
But if required it would be possible to implement all blending-modes for this case in future versions of course.

There are notes about that in the documentation here:
https://krpano.com/docu/html/#bgcolor

and here:
https://krpano.com/docu/actions/#loadpano.blend

Best regards,
Klaus

PanoramicWEB

Intermediate

Posts: 190

Location: Turkey

Occupation: 360 Software and Hardware Developing

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24

Thursday, December 30th 2021, 10:38am

Minor Bug


Sorry. our server is broken down. i copy new link.

my problem is that zoomblend works in krpano 1.20.10, but not in 1.20.11.

https://www.panoramicweb.net/demo/blendt…scene20-10.html Blend working



https://www.panoramicweb.net/demo/blendt…scene20-11.html only default blend working the others not working



https://www.panoramicweb.net/demo/blendtest/scene.xml same xml using


What should I do if I want to change the settings unlike version 1.20.10


Best regards

25

Thursday, December 30th 2021, 8:57pm

https://www.panoramicweb.net/demo/blendt…scene20-11.html only default blend working the others not working

Okay, I see - it's the setting wmode:"opaque" in your html file. That also results in the transparent background rendering in the html5 viewer and therefore the blending modes are limited to the default cross-blending one (as explained above). Just remove that setting.

Best regards,
Klaus

26

Thursday, January 13th 2022, 1:26pm

Hi,

there another very minor update for version 1.20.11: build 2022-01-13.

It mainly fixes the soundinterface plugin problem when playing a sound a second time again doesn't work,
and adds optional support for cylindrical panos in the make vtour and convert droplets.

Release Notes:
https://krpano.com/docu/releasenotes/#top

Best regards,
Klaus

27

Thursday, January 13th 2022, 9:49pm

there another very minor update for version 1.20.11: build 2022-01-13

Thanks Klaus for the fix! *smile*

bg360

Trainee

Posts: 120

Location: Bulgaria

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28

Monday, January 24th 2022, 9:53pm

There was a fix for Bingmaps Plugin: Remove the radar size limitation,
but when should I expect the same fix for Googlemaps?

29

Wednesday, January 26th 2022, 4:45am

Hi Klaus
I am struggling with the file structure of the Maps2 example, where krpano is used as main map-viewer with full lat/lng/zoom support. https://krpano.com/examples/#maps2


where are the tour.xml and the different panos supposed to be placed for %CURRENTXML%/../tour.xml to work?
Can someone please share the project file for the same?

Really appreciate the quality of the latest update !

30

Friday, January 28th 2022, 9:19am

WOW *blink* Can´t wait to test the new overlay- and iFrame-features *thumbsup*

31

Monday, March 7th 2022, 6:05pm

Hi,

another minor update for version 1.20.11: build 2022-03-07.

Best regards,
Klaus

Fernando

Intermediate

Posts: 312

Location: Habana, Cuba

Occupation: Architect, Photographer.

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32

Friday, April 8th 2022, 4:37pm

Thanks very much, Klaus!

33

Tuesday, June 14th 2022, 3:35pm

includexml Doesn't work anymore on 1.20.11

Hi everyone,


i get an issue with the 1.20.11 and IOS 12.4.8 safari 12.1.2

"device.touch" is not detected anymore...

if i change back the tour.js by an old one it works.

nb: if i put device.mobile it's work...

Any idea ?

This post has been edited 1 times, last edit by "ChukA" (Jun 16th 2022, 3:39pm)


34

Monday, July 4th 2022, 4:22am

about krpano1.20.11 invoice

Dear Klaus, I’m Cory from China. I want to buy krpano from your website. In order to apply for reimbursement, I need to know whether I can get an invoice after buying krpano1.20.11 and what it looks like. Would you please tell me?
Best wishes to you!
Cory

35

Monday, July 4th 2022, 10:02am

krpano uses mycommerce / shareit.com, of course you get an invoice.

36

Tuesday, July 5th 2022, 3:03am

krpano uses mycommerce / shareit.com, of course you get an invoice.
Thanks a lot!

37

Friday, November 4th 2022, 12:15pm

What next ?

Hello,

Last decade Web has changed significantly: flash and IE are dead, WebGL 2.0 is broadly supported by all browsers, WebGPU & WebXR are on the way, JavaScript evolved a lot, WebAssembly has arrived, etc.

I use Krpano for one of my client in France and I'm curious @klaus.krpano how do you see the future of Krpano ?

PanoramicWEB

Intermediate

Posts: 190

Location: Turkey

Occupation: 360 Software and Hardware Developing

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38

Saturday, November 5th 2022, 6:39pm

we can support krpano, SAAS system for yearly payment and Klaus can focus all his time to develop KRPano i think.

39

Tuesday, November 8th 2022, 11:51am

Hi,

Last decade Web has changed significantly: flash and IE are dead, WebGL 2.0 is broadly supported by all browsers, WebGPU & WebXR are on the way, JavaScript evolved a lot, WebAssembly has arrived, etc.

I'm following actively all these development of course! ;-)
For krpano and also just for personal interest.

Some notes:
  • WebGL 2.0 is nice and makes implementing some thing easier - and in krpano 1.21 I'm using it optionally for some shaders (with fallbacks for WebGL 1.0), but at the moment I think it's still too early for 'WebGL 2.0-only'. This would unnecessarily exclude too many devices and browsers. Depending on the needs the same that can be done in WebGL 2.0 can be also done also with WebGL 1.0, even when that requires more internal work.
    That means there is currently no advantage or disadvantage of using WebGL 2 in krpano. But if someone whats to use it, in krpano 1.21 there is option to enable the WebGL 2.0 API.

  • WebXR is already supported, but not all 'special' features from it, more to come here.

  • 'JavaScript evolved a lot' - yes, but many things are just syntactic sugar, and nicer looking code is no reason to through away compatibility.

  • WebAssembly is super interesting, but I don't see a need for it inside krpano. There is no heavy processing in krpano that could profit from a WebAssembly implementation.

  • WebGPU - even more interesting, with it implementing certain things could be much easier and faster. But first here a fixed standard and broader support is required.

Beside these notes - note that these are all 'developer-features', not really relevant for the end-user. So far the outcome should be more important than the tools that were used to build it ;-).


@klaus.krpano how do you see the future of Krpano ?

More capabilities/features and especially easier usage/tooling.

With the next krpano 1.21 version, which is mainly an update for viewer-side, I'm preparing parallel also a lot for krpano 2.0, which will be mainly a tools-side update.

Best regards,
Klaus

40

Wednesday, November 9th 2022, 1:40pm

Hi,

Last decade Web has changed significantly: flash and IE are dead, WebGL 2.0 is broadly supported by all browsers, WebGPU & WebXR are on the way, JavaScript evolved a lot, WebAssembly has arrived, etc.

I'm following actively all these development of course! ;-)
For krpano and also just for personal interest.

Some notes:
  • WebGL 2.0 is nice and makes implementing some thing easier - and in krpano 1.21 I'm using it optionally for some shaders (with fallbacks for WebGL 1.0), but at the moment I think it's still too early for 'WebGL 2.0-only'. This would unnecessarily exclude too many devices and browsers. Depending on the needs the same that can be done in WebGL 2.0 can be also done also with WebGL 1.0, even when that requires more internal work.
    That means there is currently no advantage or disadvantage of using WebGL 2 in krpano. But if someone whats to use it, in krpano 1.21 there is option to enable the WebGL 2.0 API.

  • WebXR is already supported, but not all 'special' features from it, more to come here.

  • 'JavaScript evolved a lot' - yes, but many things are just syntactic sugar, and nicer looking code is no reason to through away compatibility.

  • WebAssembly is super interesting, but I don't see a need for it inside krpano. There is no heavy processing in krpano that could profit from a WebAssembly implementation.

  • WebGPU - even more interesting, with it implementing certain things could be much easier and faster. But first here a fixed standard and broader support is required.

Beside these notes - note that these are all 'developer-features', not really relevant for the end-user. So far the outcome should be more important than the tools that were used to build it ;-).


@klaus.krpano how do you see the future of Krpano ?

More capabilities/features and especially easier usage/tooling.

With the next krpano 1.21 version, which is mainly an update for viewer-side, I'm preparing parallel also a lot for krpano 2.0, which will be mainly a tools-side update.

Best regards,
Klaus
Thanks for your hard work. I really appreciated your support.


Please make next release soon.