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  • »jeromebg« ist der Autor dieses Themas

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Wohnort: Angers - France

Beruf: 360 experiences creator

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1

Samstag, 12. November 2022, 08:31

Performance problem on mobile

HI,
Working on a "large" depth mapped tour and I have some performance issues on mobile.
The tour works perfect on desktop, but on my samsung s10 I have lines when moving and sometimes the browser crashes.

https://youtu.be/UhNvmr8a9ZY

On ipad air 2 no lines but some crash.
On iphone 12 or higher the same

https://www.youtube.com/watch?v=1pBNYd-QTc0

I have no errors in the console.
What tool could I use to find the issue ?
THX !

EDIT : solved, had a typo in one action...

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »jeromebg« (12. November 2022, 12:34)


  • »jeromebg« ist der Autor dieses Themas

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Wohnort: Angers - France

Beruf: 360 experiences creator

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2

Montag, 14. November 2022, 09:07

edit:solved
hum, not...
Still have some crash on IOS : https://www.360images.fr/visites-virtuel…ct-partner.html
can't find why...

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »jeromebg« (14. November 2022, 11:59)


  • »jeromebg« ist der Autor dieses Themas

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Wohnort: Angers - France

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3

Montag, 14. November 2022, 15:10

If I test with Dashboard I have this error : VM25:2 TypeError: null is not an object (evaluating 'T.scale')

  • »jeromebg« ist der Autor dieses Themas

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4

Montag, 14. November 2022, 17:01

problem solved, it was due to too big hotspots with too small scale...
Still wondering why android phones can handle this and not iphones

5

Freitag, 18. November 2022, 15:08

Hello, I'm also noticing stutter on my tour on mobile when navigating between scenes and you can see the tiles loading. Everything is fine on PC.
I am using stl.depth depth map
Are there optimization solutions? *confused*

6

Freitag, 18. November 2022, 17:39

Are there optimization solutions?

use the krpano depth format https://krpano.com/docu/depth-file-format/
optimize 3d model and image size
maybe use special files for mobile ... url.normal="bigfile" url.mobile="smallfile" ...

7

Freitag, 18. November 2022, 17:44

Hi, yes, I convert and get pano_4.stl.depth file 8kb.
Source panoramas 8196x4098
But when moving, it's still jerky

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »San7« (19. November 2022, 11:26)


8

Freitag, 18. November 2022, 17:55

some people will have better phones / faster connection... for some it will be worse.
if you want to be sure, i would use a lower quality image for mobiles (4096 x 2048)

ps. do not use 8196x4098, this is inefficient ! stick to 2^x values: 8192 x 4096 ( = 2^13 x 2^12)

9

Freitag, 18. November 2022, 17:57

Thank you! I'll try. Is there a difference whether to collect through multires or as sides of a cube?

10

Freitag, 18. November 2022, 18:05

Thank you! I'll try. Is there a difference whether to collect through multires or as sides of a cube?

i would go multires, it should be visible faster when you're on mobile with low bandwidth

11

Freitag, 18. November 2022, 18:06

Thanks for the info! I will experiment.