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Tuur

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  • »Tuur« ist der Autor dieses Themas

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Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

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1

Mittwoch, 8. Februar 2023, 02:04

First play 1.21

Dieser Beitrag wurde bereits 11 mal editiert, zuletzt von »Tuur« (11. April 2023, 12:28)


2

Mittwoch, 8. Februar 2023, 04:56

*thumbsup* *thumbsup* *thumbsup*

3

Mittwoch, 8. Februar 2023, 06:03

Tuur is great! Eats something to think about and something to test *thumbsup*

Beiträge: 141

Wohnort: Russia, Komi republic, Uhta

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4

Mittwoch, 8. Februar 2023, 08:35

cool, it remains to deal with the raycaster and the launch of the "krpano tools.exe"

Hello from uhta3d )))
I'm in telegram: Lastromantik

5

Mittwoch, 8. Februar 2023, 13:25

Spectacular!! *thumbsup*

Tuur

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6

Mittwoch, 8. Februar 2023, 13:42

Nooo.. but thanks.. just quick fun and play to get my hands on 1.21 slowly slowly..
Bit busy though.. i wish i had a paralel live..

Tuur *thumbsup*

7

Mittwoch, 8. Februar 2023, 22:22

cool, please enable WebVR, so i can check in my Quest2 :)

Tuur

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8

Donnerstag, 9. Februar 2023, 10:35

Hi,

Just grab my xml and do your thing.
Replace index.html for tour.xml in url and copy the code to your project.

Tuur *thumbsup*

9

Donnerstag, 9. Februar 2023, 11:15

Hi Tuur! Did you do this by hand? *g*

https://www.virtualtuur.com/krpano/121/b…mples/3dpoly/3/

Do you have a secret? Someone generate code for you *thumbsup*

10

Donnerstag, 9. Februar 2023, 11:25

cool, please enable WebVR, so i can check in my Quest2 :)

When the debugmode is enabled (like in these example), then there is even a new nice trick to add webvr yourself for testing:
  1. press the tilde (^) key to open the krpano log (or open the contextmenu and click/touch on the version info)

  2. press SHIFT+tilde (or click the INPUT button)

  3. type or insert:

    Quellcode

    1
    
    includexml('%VIEWER%/plugins/webvr.xml');

...and you have added WebVR support ;-)

Tuur

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Tuur

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12

Donnerstag, 9. Februar 2023, 11:44

Zitat


Hi Tuur! Did you do this by hand? *g*


No.. haha..
That is the Blender 'stock' monkey.
Find it under add.
DerMische Michael Eva made a little tool together with me to export coords in right syntax.
Not sure if it is fully finished yet and what the exact plan is.
This was made 2weeks ago i think with an older version of that tool.
I'll ask tomorrow.


Tuur *thumbsup*

13

Donnerstag, 9. Februar 2023, 15:19

Thanks Klaus, but how can i show the log with my Quest controllers? *rolleyes*

Tuur

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14

Donnerstag, 9. Februar 2023, 16:16

Hi Relax,

Well you won't be able to enter vr without so obviously you do this in the browser url.

Tuur *thumbsup*

Mische

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15

Donnerstag, 9. Februar 2023, 17:56

Zitat


Hi Tuur! Did you do this by hand? *g*


No.. haha..
That is the Blender 'stock' monkey.
Find it under add.
DerMische Michael Eva made a little tool together with me to export coords in right syntax.
Not sure if it is fully finished yet and what the exact plan is.
This was made 2weeks ago i think with an older version of that tool.
I'll ask tomorrow.


Tuur *thumbsup*


It's not just any monkey, it's Suzanne! ;-)

The tool is not finished yet...
But I think I can share it soon! (I'm am a bit busy right now)

16

Donnerstag, 9. Februar 2023, 19:26

Thanks Klaus, but how can i show the log with my Quest controllers? *rolleyes*
It's possible - basically as described above - long press to open the contextmenu, then click the versioninfo to open the log, click INPUT and enter the code with the quest on-screen keyboard...

But downloading and running it locally might be easier ;-)

17

Donnerstag, 9. Februar 2023, 20:46

Which button for long press? I tried all, but cannot show contextmenu. Do you have a Q2?
I'm using native meta browser, not from PC if this matter.

18

Freitag, 10. Februar 2023, 08:33

Which button for long press? I tried all, but cannot show contextmenu. Do you have a Q2?

Yes, Q2, Q1, QPro and a lot others...

Long-press with the forefinger-button on the controller anywhere on the pano to open the contextmenu, just like on a touch-device. But you need a steady hand ;-), when there is too much movement, it will be not detected as long-press/right-click...

19

Freitag, 10. Februar 2023, 10:07

Yes, it works! But i really have to hold my hands very calm :)

Wow, just wow! Real 6dof, walkable panos with collision detection.
Beautiful. I think a new era will begin soon in real estate presentation! :)
Thank you Klaus!

One thing: despite i setup my Q2 guardian very precisely, floor level, etc.
in this pano the floor feels like it's above my feet around 20-30cm.
If i crouch and like to touch the floor i feel the same. It's not match the real floor height.
Is this adjustable in this pano or it's a general fault between krpano and quest guardian?

Oh, and why webvr isn't enabled by default? Does it harm something? Or why users disable?
It need only a button on navigation panel, right?

20

Samstag, 11. Februar 2023, 18:42

3d space coordinates

Hi Tuur,
I like your example https://www.virtualtuur.com/krpano/121/b…mples/3dpoly/4/

I wonder how do find the right coordination in the 3d space for drawing the letters.
Very nice !

Marty

Ohh, you said that this coordinates are from a tool from a blender. Ok ( i must read conversation twice :-) )

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »martyhr« (11. Februar 2023, 19:21)