That worked by coincidence

You hit a code-pfad where a rendering-shader with partial transparency support is used...
(and it will not work proper for multi-res panos)
Add this to your js function and it would work also in 1.21:
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Quellcode
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1
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caller.krpano.display.useinstancing = false;
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But that's still more a hack and not a supported functionality.
Future versions will require an extra setting (e.g. image.transparent=true) to enable a real and full supported transparent pano rendering.
Best regards,
Klaus