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Very good!!Been playing around with a multi-floor gallery. One of the objectives is to be able to walk up/down elevated areas or being able to walk up/down a staircase.
Here is a test scenario I put together, would be nice to get some feedback on how it performs on your device(s).
https://krpano.kri-soft.be/examples/stair_test/
regards,
KME
This post has been edited 2 times, last edit by "Eric Chen" (Feb 20th 2023, 12:14pm)
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
It's also a good idea to build a simple character controller plug-in based on rays. It's not hard to just build physical properties for the character, just a combination of ray detection and gravity formulas. So character can jump. Maybe add a little bit hang time, double jump, friction, wind. This is closer to a play space.
nice work!
I have recently done something similar - because of the this note/request about using the real floor/ground-height also in VR, I have also added a floor-hit/collision-checking.
With that walking stairs and also jumping (but very simple) will be possible with the default depthmap_navigation.xml in the next release.