Zitat
Hi Tuur! Did you do this by hand?![]()
No.. haha..
That is the Blender 'stock' monkey.
Find it under add.
DerMische Michael Eva made a little tool together with me to export coords in right syntax.
Not sure if it is fully finished yet and what the exact plan is.
This was made 2weeks ago i think with an older version of that tool.
I'll ask tomorrow.
Tuur![]()
Hi Tuur,
I like your example https://www.virtualtuur.com/krpano/121/b…mples/3dpoly/4/
I wonder how do find the right coordination in the 3d space for drawing the letters.
Very nice !
Marty
Ohh, you said that this coordinates are from a tool from a blender. Ok ( i must read conversation twice :-) )
If it is a virtual model room of real estate, there are many furniture in it. It is unreasonable to use models and textures. How to achieve 6 dof?Yes, it works! But i really have to hold my hands very calm :)
Wow, just wow! Real 6dof, walkable panos with collision detection.
Beautiful. I think a new era will begin soon in real estate presentation! :)
Thank you Klaus!
One thing: despite i setup my Q2 guardian very precisely, floor level, etc.
in this pano the floor feels like it's above my feet around 20-30cm.
If i crouch and like to touch the floor i feel the same. It's not match the real floor height.
Is this adjustable in this pano or it's a general fault between krpano and quest guardian?
Oh, and why webvr isn't enabled by default? Does it harm something? Or why users disable?
It need only a button on navigation panel, right?
One thing: despite i setup my Q2 guardian very precisely, floor level, etc.
in this pano the floor feels like it's above my feet around 20-30cm.
If i crouch and like to touch the floor i feel the same. It's not match the real floor height.
Is this adjustable in this pano or it's a general fault between krpano and quest guardian?
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Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comAdditionally that new floor-hit-testing also automatically also allows walking stairs and elevations up/down (works nicely) - and for fun I've implemented also optional and simple jumping (like in FPS games).
There will be soon a new build with a demo for this.
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comApparently too many polygons in the field of view at oncecool
3dpoly monkey and krpano text is very slow, stuttering on my quest2, why?
not a hard scene
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Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comDieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Tuur« (27. Februar 2023, 10:00)
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Zitat
There will be support for rendering 3D-models in one the next releases, then such models could be rendered way more efficiently.
: https://pame.virtualtuur.com
in this pano the floor feels like it's above my feet around 20-30cm.
If i crouch and like to touch the floor i feel the same. It's not match the real floor height.
That's intentional - the vr-viewing always starts at the a pano-center.
The typical usage is a pano-image projected on the 3d-geometry (or using a depthmap). In this case the VR view mainly offers a real 3D depth perception of the pano and allows a bit head-movement.
Using there the real physical height in this case, could move the view completely offset from the pano-center and then the pano could look weird and unexpected of course.
For 'walking around' a textured 3D-model is almost a prerequisite. In such a freely chosen view and using the real world heights/level would be indeed possible and very nice.
Therefore - for the next release I have added a new webvr setting to allow using the physical height - and - also adopted
the depthmap_navigation.xml accordingly to combine that with the hit/collision-checking. Then the real-height and the virtual-height will match.
Additionally that new floor-hit-testing also automatically also allows walking stairs and elevations up/down (works nicely) - and for fun I've implemented also optional and simple jumping (like in FPS games).
There will be soon a new build with a demo for this.
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comBenutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comI added a (very) bare bone Vr cockpit to the list. (1st post)
https://www.virtualtuur.com/krpano/121/b…es/vrcockpit/1/
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

: https://pame.virtualtuur.com