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1

Freitag, 16. Juni 2023, 05:41

problem of "depthmap.background" setting to solve model defect

I have an obj model whose top has several faces(THis model is an exhibition center. Its top is build very complicatedly ). So, when set "dollhouse" view, I can't view into the model. To solve this problem, I remove the model's top. At the same time, I use pano to provide texture to model and set "depthmap.background=pano" . When I walk in the model, the "background" affects the transition. It looks really unnaturally. How can I solve this problem? Thanks very much.

kme

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Wohnort: Belgium

Beruf: Long time coder, product manager and 3D enthousiast

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2

Freitag, 16. Juni 2023, 09:07

An online example would be nice to see what you are experiencing.

Any reason why you dont texture the .obj with actual materials?
I believe depthmap.background is mostly used to fake 3D transitions between 2 panos and can be used to texture 3D models but it is not the main purpose.

kme

Fortgeschrittener

Beiträge: 310

Wohnort: Belgium

Beruf: Long time coder, product manager and 3D enthousiast

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3

Freitag, 16. Juni 2023, 09:27

As an alternative, you could use 2 scenes: first scene where you walk around the model with all geometry and textures, and a second scene when you swith to dollhouse view with the modified model/textures