Hi,
I had a look at your demo. In your demo, as soon as the preview image is loaded the transition will start. As the preview image is rather blurry, it shows the blurry first and then starts loading the high resolution tiles.
There are several ways to solve this:
a) make the preview image a higher resolution/less blurry
b) You have this action:
|
Quellcode
|
1
2
3
4
5
6
7
|
<!-- 3D Transition -->
<action name="tour3d_loadscene" scope="local" args="scenename">
loadscene(get(scenename), null, MERGE|KEEPVIEW|KEEPMOVING, BLEND(0.75));
if (global.customtransition != 'SKIP', if(global.customtransition !== null, global.customtransition(); ,
tween(view.tx|view.ty|view.tz, calc(image.ox + '|' + image.oy + '|' + image.oz), 1.0, easeinoutsine); ); );
delete(global.customtransition); delete(global.customtransitiontime);
</action>
|
You could look into adding PRELOAD to the flags for loadscene.
It will slow down the loading/moving to the next scene, but the blur will be gone as the scene will be pre-loaded with high resolution images before the transition starts
c) faster server (although the latency was not too bad)