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21

Wednesday, February 25th 2015, 9:50am

Menu icon

hello,

I dwnloaded and used the plugin for my virtual tour but there's a problem with the menu icon.
First the icon wasn't visible and then after i changed it to visible it was situated on the bottom right of my virtual tour but not in the krpano menu bar like it is showed in the example.
Does anybody know how to get the icon in the krpano menu bar?
i'll be very thankful because I am making this as an endproject for my fina lyear of IT.

Thanks in advance.

Umalo

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22

Wednesday, February 25th 2015, 4:08pm

Explore settings and menu parent attribute. If you are using krpano vtour skin than default settings is to be used. Orange button is there if you are not using vtourskin. Can you show me how meju button looks like...

EDIT1: Additional info. If menu is correctly parented to skin_control_bar (in menu settings) and you are using vtourskin you can trigger menu up/down by any button your want, just add onclick="menu_toggle();"

Example in package is just an way on how you can do that. See att.
If you still have troubles send me your code (on my mail) to see where issue might come from.

This post has been edited 1 times, last edit by "Umalo" (Feb 25th 2015, 8:34pm)


23

Friday, February 27th 2015, 2:17pm

Explore settings and menu parent attribute. If you are using krpano vtour skin than default settings is to be used. Orange button is there if you are not using vtourskin. Can you show me how meju button looks like...

EDIT1: Additional info. If menu is correctly parented to skin_control_bar (in menu settings) and you are using vtourskin you can trigger menu up/down by any button your want, just add onclick="menu_toggle();"

Example in package is just an way on how you can do that. See att.index.php?page=Attachment&attachmentID=1563
If you still have troubles send me your code (on my mail) to see where issue might come from.
thx for the help but i found the solution myself.
I just copied the vtourskin.xml from the example and replaced it with mine and now the button is in my krpano bar, i probably oversaw the fact that you had to edit something in the vtourskin.xml or something like that.
But thanks for the help anyway! *thumbsup*

24

Tuesday, March 31st 2015, 9:05am

Insert a picture

Hi,

Congratulations for this excellent plugin!! one question?

Can i insert a picture inside the menu item, or replace the text with a image?


Regards!

Umalo

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25

Tuesday, March 31st 2015, 1:27pm

Everything is possible but this is not simple code adaptation here. Maybe you can explore my other plugin SideMenu thread. there you can find version with images + text as menu items.

26

Tuesday, August 4th 2015, 10:33am

Menu items

Hi Umalo,

Thanks for this useful plugin.

I have one question, is that possible to fill the "item_text/linkedscene/execute=" automatically by coding ?

The code i used is below.

Source code

1
<group name="menu">	    set(scene_list,get(scene.name));		<group name="menu_item_1"  item_text="&#x00A0;• scene_list[0]		" 		linkedscene="scene_list[0]"  /> 


I'm very new for this software, hope you can gave me some idea.

Regards.

Umalo

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27

Tuesday, August 4th 2015, 1:03pm

Yes. Find and adapt following code:

Source code

1
2
for(set(menu_item_y,1), menu_item_y LE group[menu].group.count, inc(menu_item_y),
sub(scene_number_loop,menu_item_y,1); <!-- This is new line -->

Source code

1
2
<!-- copy(layer[%menu_0_out].linkedscene,group[menu].group[get(menu_item_2_change)].linkedscene); -->
copy(layer[%menu_0_out].linkedscene,scene[get(scene_number_loop)].name);<!-- Coment upper line and add this new line -->

Source code

1
2
3
4
<!-- txtadd(new_html,get(group[menu].group[get(menu_item_2_change)].item_text));	-->
<!-- set(layer[%menu_0_item].html,get(new_html)); set(new_html,''); -->			
<!-- copy(layer[%menu_0_item].html,group[menu].group[get(menu_item_2_change)].item_text); -->			
copy(layer[%menu_0_item].html,scene[get(scene_number_loop)].title);<!-- Coment upper 3 lines and add this new line -->

Take care to have same name of group elements as you have scenes, and that each scene have title you want to be on menu

28

Wednesday, August 5th 2015, 7:15am

Menu items

Thanks for your answer, it's work.

On the other hand, I also adapted the code (from kealkeal) to change the items to hotspots.
It can load scene and look to hotspot I want to show.

Quoted

<group name="menu_item_1" item_text="&#x00A0;• #Menu item #01 " execute="loadscene(pano9);looktohotspot(spotpoint32);" />
Now, I try to fill "execute=laodscene();looktohotspot()" automatically, but it doesn't work.
Can you give some hint for coding, please.

Thank you very much.
Regards.

Umalo

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29

Wednesday, August 5th 2015, 8:49pm

execute is not valid attribute unless you make code adaptation to read it.
You can looktohotpost from scene onstart attribute easier than adating complete bottom menu just for that.

30

Thursday, August 6th 2015, 7:20am

Thanks for your reply, I really learned a lot from your plugin and suggestions.

Best regards.

31

Friday, August 7th 2015, 2:30pm

Sorry again, I got another problem.

I successfully listed the hotspot's name automatically, but the result only shown 5 hotspots in the first scene.

How can I list all of them in scene_1, scene_2,... ?

And I am curious about the relationship between hotspot and scene in coding,for example, how can I know the hotspot is belong to which scene?

Thank you.

Karen.

Umalo

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32

Saturday, August 15th 2015, 11:59am

confused *huh* We were trying to list all scene titles in the menu as menu items. Now you are talking about hotspots? I think you want to say menu elements right? Best would be for you to contact me via mail as now I don't know how exactly your code looks like so I can't assist you like that.

For your second question about relation of hotspots and scene:
- hotspots are elements that can belong to specific scene (if defined inside scene tags)
- hotspots if attribute keep="true" is set, than this hotspots will remain in memory when new scene is loaded
This can be override by specific loadsceene parameter http://krpano.com/docu/actions/#loadscene but if you are using "default" MERGE than it behave as I listed above.

33

Thursday, August 20th 2015, 8:08pm

Not sure I understand how to customize the menu.
I want to have menu items that are NOT linked scenes, I need menu items that perform onclick events such as, switch layer visibility, or open up a photo gallery. I am doing this now with custom buttons, but it would be nice to replace the buttons with the menu system.

I read this forum, and you have lots of examples, but could you please give a short example of onclick="switch(layer[my_layer].visible);"

On this sample tour, I have 6 custom buttons on the left. I would like to replace them with the menu system.
http://www.sightagent.com/steelstacks

Thank you!

v

UPDATE:
I copied the example you gave for showlog true/false (above), and it works. Now I'll have to create new actions to switch layer visibility, launch photo gallery, etc. to replace the showlog action.
I think my confusion came from not understanding the new line 166. I know it's substituting an action for a linkedscene, but I can't understand how it works. I will probably never understand it, cause I'm not a coder, just a newbie, and 64 years old too.
Thanks.

This post has been edited 1 times, last edit by "VinzVideo" (Aug 20th 2015, 8:49pm)


Umalo

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34

Thursday, August 20th 2015, 11:25pm

oh, glad people are using my plugin. Good you have progress, if I can help let me know. You must be overseeing that:
With this update we are using custom attribute "execute" (could be any other name but I choose this to associate with something being executed like your own action of what ever you like) which is actualy container of the action you want to perform (now we can have this attribute in menu group definition) and with this onclick it actually execute what ever is stored on this menu item attribute.

35

Thursday, August 20th 2015, 11:35pm

OK, more success, and a problem!

I got my first menu item to switch visibility on a layer...works great.
However, the menu does not auto-close, it remains open. I need it to auto close. Actually, auto-close does not work for the showlog examples you provided either. But it does work for the items that have linkedscenes.

What should I do now?

v

UPDATE:
OK, got it. Have to add another "menu_close();" after the execute attribute.
(Yes, I do know that "execute" is an attribute, not an action. Thanks.)

Umalo

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36

Thursday, August 20th 2015, 11:55pm

try adding menu close after exectute:

Source code

1
execute(); menu_close();

As onclick="if(linkedscene,loadscene(get(linkedscene),null,MERGE,BLEND(1)); wait(0); menu_close();,execute(); );"

is actualy asking if there is linked scene than it loads it and close the menu, otherwise it starts execute attribute where you are missing close menu if you want it. If you want to close menu only on some menu items and not all than include menu_close(); in list of your execute attribute when defining menu elements.

37

Friday, August 21st 2015, 12:13am

Absolutely!

Maybe you didn't see my updated/edited post. I figured it out on my own. Wow!

Thanks again.

38

Friday, August 21st 2015, 1:31am

This was already addressed, but I can't find the right place.....

to change the position of the menu. Another post said it was an align tag, unfortunately, there are many many align tags.
Can you say which one it is?

Thanks.

Umalo

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39

Friday, August 21st 2015, 1:58pm

Source code

1
<layer name="menu_outer1" keep="true" type="container" bgalpha="0.0" bgcolor="0x000000" width="0" height="0" y="0" align="lefttop" edge="lefttop" maskchildren="true" ox="50" ... />

40

Friday, August 21st 2015, 5:21pm

Thank you, got it working.

v

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