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Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Zitat
Pre-Release Notes:
In stereo rendering mode only distorted image hotspots will be available (no non-distorted hotspots, no textfield hotspots, no polygonal hotspots).
: https://pame.virtualtuur.comI've already made a request here for disabling the mobile screen-off:Now 2 things are missing (but nothing to do with krpano) : being able to disable mobile screensaver and the possibility to play sounds without user interaction...
There is an user interaction like a click or touch required to be able to switch to the (VR-)fullscreen mode (that's a browser security restriction).One more question, is there any way to make vr mode the default?
This case should be no problem, but my experience with the Note 4 is that, that the framerate isn't stable for some reason (not related to krpano or the VR mode), sometimes it renders perfectly with 60fps, but sometimes only with 45-55fps, even just rotating the device once can change that. That seems to be a Chrome or Note 4 GPU problem. You could see the current frame rate by enabling the 'show-fps-counter' setting on the 'chrome://flags' page. Other devices don't show that behavior.Note that I dont have any hotspots, for now it's a simple one pano "tour", made out of a spherical equirectangular 4096x2048 pano.
An iPhone 6 or 6+ is able to deliver stable 60fps.Any info about the FPS on an iPhone 6? I know Mobile Safari doesn't have WebVR though...
That seems to be a limitation or bug of that special Chrome Shell version.The head tracking works even better with the Chromium WebVR browser, but unfortunately the status bar doesn't hide when going fullscreen (didn't found how to setup it maybe ?)
In VR mode (especially on Desktop) basically only WebGL elements are visible - and currently only the pano itself and distorted image hotspots are rendered via WebGL. Drawing a HTML/CSS text element to a WebGL texture isn't possible due browser security restrictions (there are hacks via SVG with inline HTML, but they don't work on all browsers). That means for text in this case a special solution will be required, I'm still working on that, maybe there will be a simplified (=no CSS styling) text support via internal Canvas rendering.Just one thing : I didn't found a way to add textfield in sbs, tried with parent="hotspot[vr_cursor]" but didn't displayed anything and no errors in the log ? Is there a way to use textfield in sbs mode ?
How do you mean that? VR without gyro control???
Zitat
is there any option disabled the gyro control,switch sth like bluetooth remoter to rotate the pano and click the hotspot? maybe set mobilevr_support="false"
I've already made a request here for disabling the mobile screen-off:
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<action name="goto"> mul(newdepth, depth, 2); tween(depth, get(newdepth), 0.25); set(enabled,false); set(capture,false); loadscene(%1, view.hlookat=%2, NOPREVIEW|MERGE|KEEPMOVING, BLEND(1)); </action> |
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Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comDieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Tuur« (17. Februar 2015, 19:25)
Of course - the vr/gyro control is setting the looking direction (hlookat/vlookat), if you want to rotate the pano image independently use the image.prealign setting.looks it works on desktop but is ignored when using gyro, is my cde wrong ?
Sorry, not sure what mean...second point I added the set(enabled,false) to the goto action because moving the hotspot up was a bit strange, it looks enabled,false doesn't work ?
Post your example (in a separate thread) - then it would be possible to look at it for errors there.Oups, third question : I tried the new gyro plugin with an old project using the old mobilevr demo, with the gyro2.js only the left side works, the right one keeps static ?
Have you installed the latest Oculus Rift Runtime?i have problems getting it to work on my oculus rift DK1
I tried in chromium and firefox nightly.. on mac , it seems ok but the gyroscope doesn't seem to work.
Also when i look in the vr set up of the interface it does not recognize the device.
The 'eyes' / IPD also is off very much.
That's a Chrome restriction - Chrome doesn't allow loading xml files from file:// urls. For local usage on Android you would need to use a localhost server application or some kind of Chrome- or Firefox-based offline reader app that disables that restriction.I have tried to load my tour on a SD Card of my Samsung S5 but keep getting an error.
I think both Chrome and Chrome Shell require a "file://" path but i'm not sure what it should be
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comDieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Tuur« (17. Februar 2015, 20:25)
Of course - the vr/gyro control is setting the looking direction (hlookat/vlookat), if you want to rotate the pano image independently use the image.prealign setting.
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comDieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Tuur« (18. Februar 2015, 11:31)
Currently the current absolute looking direction will be kept when switching panos in VR. When all panos are aligned (or pre-aligned) the same way (e.g. same north in all images) then the looking direction will be always the same.So if I click on a hotspot from pano 3 to load pano 1 I want to load pano 1 with hllokat 0, but if I load the same pano from pano 2 I want to load it at htlookat -20
What I don't understand is that view.hlookat was working with javascript sbs previous version and gyro ?
How can I achieve this then ?
This is due the by default enabled WebGL hotspot rendering, see the answer from Tuur. The WebGL hotspot event handling isn't fully implemented in that pre-release yet.Second question : when not using VR mode then hotspot doesn't respond onclick, same thing on your demo Klaus ?
Sorry, but that looks completely off - the distance between the left and right image is way to large (look like several meters) and there is also some strange 'bend' in the background...I have a few questions using krpano with 3d rendered environments. I'm using octane render stereoscopic camera that can output both Left/Right and cubemap renders.
The first attempt is located here, it's a left/right render, I do not have goggles but the ipd appears wide at first glance. In the octane software by default it has a ipd of .065. It would be great if anyone can test and provide feedback
http://profileme.com/pano/stereo/index.html
. This case should be no problem, but my experience with the Note 4 is that, that the framerate isn't stable for some reason (not related to krpano or the VR mode), sometimes it renders perfectly with 60fps, but sometimes only with 45-55fps, even just rotating the device once can change that. That seems to be a Chrome or Note 4 GPU problem. You could see the current frame rate by enabling the 'show-fps-counter' setting on the 'chrome://flags' page. Other devices don't show that behavior.Note that I dont have any hotspots, for now it's a simple one pano "tour", made out of a spherical equirectangular 4096x2048 pano.
An iPhone 6 or 6+ is able to deliver stable 60fps.Any info about the FPS on an iPhone 6? I know Mobile Safari doesn't have WebVR though...
The WebVR API isn't requiered for mobile VR.
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comBenutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
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<layer name="blablablablablabla >
<layer name="ilovekrpanoilovekrpanoil... />
</layer>
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: https://pame.virtualtuur.com