You are not logged in.

Dear visitor, welcome to krpano.com Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Wednesday, April 15th 2015, 10:22am

Dragging, Gyro2 and Zooming in 360 Videos

Hi All,

can somehow give me a hint on how to enable Dragging, Zooming and Gyro in the same time in the 360 videos?

The problem I'm facing is that once I add the Gyro plugin in the webvr, it will overwrite the dragging functionality.
Zooming is not working also

Thank you!

Posts: 1,850

Occupation: Virtual Tours - Photography - Krpano developer

  • Send private message

2

Wednesday, April 15th 2015, 9:47pm

I don't think gyro2 is really ready for use. Try the original gyro instead. I tried using gyro2 for normal gigapixels and it just behaved crazy at all settings.
KRPano Developer: Portfolio ::Gigapixel Tagging Solutions - Porfolio 2 :: Facebook :: Twitter :: reddit.com/r/VirtualTour

3

Saturday, April 18th 2015, 2:18pm

Hi,

right, touch control during gyro2 usage isn't implemented yet.
I don't think gyro2 is really ready for use. Try the original gyro instead. I tried using gyro2 for normal gigapixels and it just behaved crazy at all settings.
Can you explain that more detailed?

The gyro2 plugin should be way more precise that the old gyro plugin, especially on Android devices.
But there is no friction/damping setting in the gyro2 plugin, it only supports a direct mapping of the device movement to pano view.

Best regards,
Klaus

Posts: 1,850

Occupation: Virtual Tours - Photography - Krpano developer

  • Send private message

4

Sunday, April 19th 2015, 7:18pm

I tried some iphones and it didn't seem right. Erratic etc. I tried various settings without much of an effect.
That plus not being able to use gyro2+touch made me abandon it. Allowing touch is extremely important for touch devices. I imagine it would be also for VR devices.
A good gesture would be "fingers together" past a critical distance from body. When VR devices can image the hands without gloves, everything is going to be much easier and cooler.
KRPano Developer: Portfolio ::Gigapixel Tagging Solutions - Porfolio 2 :: Facebook :: Twitter :: reddit.com/r/VirtualTour