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Quoted from "panomexico"
the first true 3D Tour is finished, i use the pre2
http://tulum3d.web-design-opelt.de
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Looks great (tested with Oculus Rift DK2) but there some small stereoscopic problems - the distance between the capture camera was too large and so as results everything looks 'tiny' in VR. And on some locations there is a vertical displacement between the left and the right image - this can be stressful to the eyes. The eyes are trying to correct the displacement, but when they do that the vr-cursor starts looking displaced, and when looking at the cursor the same happens in the opposite way.
This post has been edited 3 times, last edit by "ramirox3" (Jun 1st 2015, 5:25am)
Right, this Chrome version (currently available as Chrome Beta) breaks the WebGL video-texture support.Seems that Chrome 43.0.2357.78 is bugged on Android devices.
No more 360 videos with videoplayer.
Is it a real Chrome issue or only in my case ?
I've tested the tour also on a LG G3 (with Chrome) but for me it was working fine...This tour crashes the webgl on Chrome (LG G3) ?
I haven't seen such yet, but yes, sometimes the gyro tracking isn't working on iOS and need an re-activating. This is an iOS bug, the browser simply stops firing the devicemotion events for some reason... When deactivating and re-activating the gyro (or the WebVR plugin) the devicemotion event listener will be removed and added again and when doing this the devicemotion event starts working again.This happens also on my iPhone 6+ with Safari. I guess it is the WebGL on iOS. Hope it will be improved with the upcoming iOS version later this year.
Image a miniature landscape - it looks miniature, because the distance between your eyes is relatively large compared to the sizes of the landscape. For VR the distance between the center of the lenses when shooting the left and the right images should be similar to the ipd (e.g. ~60mm)."the distance between the capture camera was too large and so as results everything looks 'tiny' in VR"
Can you explain more extensively?
Yes - just use two panos and KEEPVIEW|KEEPMOVING|NOPREVIEW as loadscene() flags.I was wondering if it would be possible to use the webvr plugin to display a before/after panorama
Yes, it doesn't matter if the pano is an image or a video.I was wondering if it would be possible to to create a tour with panoramic video?
That's just a hotspot, please see the xml of the included example for details.How can I add the HOME label between next/prev arrows?
Quoted from "jeromebg"
I was wondering if it would be possible to use the webvr plugin to display a before/after panorama
Yes - just use two panos and KEEPVIEW|KEEPMOVING|NOPREVIEW as loadscene() flags.
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<display stereo="true" /> |
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<image stereo="true" stereolabels="1|2"> <cube url="pano%t_%s.jpg" /> </image> |
Yes, that's possible, but that's not related to the WebVR plugin.
Yes, that's a new feature of the 1.19 version.That's a new feature right ?!
Yes, that would be possible too by using different stereoverlap settings:And if I want to switch between synch view and split view like in this example (clic on the AB button middle screen) :
Hi,
Yes, that's a new feature of the 1.19 version.That's a new feature right ?!
Please read here at 'Stereoscopic rendering support (output side)':
krpano 1.19 - Pre Release 1 - WebVR / MobileVR / Stereoscopic 3D Support (Oculus Rift, Google Cardboard, GearVR, ...)
Yes, that would be possible too by using different stereoverlap settings:And if I want to switch between synch view and split view like in this example (clic on the AB button middle screen) :
The display.stereo and display.stereooverlap settings can be also changed dynamically at any time. That means it would be possible to switch anytime between these display modes (e.g. normal, side-by-side, split-screen).
- use stereooverlap="0.0" for a side-by-side display and
- use stereooverlap="1.0" for a split-screen display.
Best regards,
Klaus
Basically yes, but all elements would need to be build out of individual hotspots. Hotspots are the only elements that are supported in VR mode.Now, i would like to add an image gallery to my VR pano that works like this:
- icon hotspot open a list of thumbnails,
- focusing the eyes on a thumbnail enlarge relative image with top-right close button.
is possible in 1.19 pr2?
No, multires is working of course.Ok, I gave a try to this new stereo rending feature, but I have some issues :
It looks it doesn't work for multires right ?
Normally it should, but I will check this again...
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but the onloadcomplete doesn't work anymore when stereo is enabled.
It doesn't 'react long'Switching between stereooverlap 0 and 1 works but is a bit long to react ?
, there is only no automatic screen refresh after changing the setting. No, multires is working of course.
Call updatescreen(); after changing the display.stereo settings.