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+ - * / ^. The logical operators are
AND, OR, EQ, ==, !=, ===, !==, LT, LE, GT, GE and !. The ternary operator
if ? then : elseand nested expressions via brackets are supported too.
if(a*2+b GT (c+3)*1.5 OR teststring == '123', ...);
calc(result, expression);
testaction( calc(expression), calc(expression) );
<settings width="100" />
...
<layer ... width="calc:settings.width * 2" />
get:variableand
calc:expressionin xml attribute values - e.g.:
<design color="0xFFFFFF" size="100" /> <layer ... bgcolor="get:design.color" /> <layer ... width="calc:10 + design.size + 10" />
if="expression"attribute. When the expression resolves to false, then that xml element and all its sub-elements will be skipped.
<include url="design_flat.xml" if="design == flat" />
width.normal="200" width.mobile="100"
videourl="video.mp4|video.webm|video_iphone_sound.mp3". The video playback will be automatically synchronized to the sound playback.
This post has been edited 1 times, last edit by "jordi" (May 8th 2015, 1:37pm)
This post has been edited 1 times, last edit by "martyhr" (May 9th 2015, 5:52pm)
Entering the WebVR fullscreen mode is like entering the normal fullscreen mode. In both cases a user-interaction like a click or keyboard-hit is required.- The computers I use have no keyboard and no mouse and I want at
computer startup arrive directly on the menu with thumbnails without
having to click on the button "ENTER VR"
The easiest way getting automatically a fully VR capable tour should be using the MAKE VTOUR droplets of the new version.- Is it possible to make a project with consistent Panotour with oculus rift changing files?
The hotspot-support isn't fully ready yet. Only normal images are supported at the moment.Is it possible to put in my virtual tour video hotspots "I tried
with the example plugin version 1.18, but it is not working ..."?
The 'VR-scene-navigation hotspots' are slowly following the users view. That means when quickly looking around it can take a bit until they are back.But if I look around with a loop, the buttons next and previous are gone.
![]() |
Source code |
1 |
var f = 0.01; // follow speed factor |
Ich konnte hier noch kein Problem nachvollziehen, aber bei der Pre-Release 2 wir im Falle eines Multires-Panos zu Beginn gleich der gesamte Level vollständig geladen um ein späteres Nachladen zu vermeiden (speziell am Desktop mit der Oculus Rift mit 75hz kann dies einen
Quoted
but, ich schreibe es mal auf deutsch, bei der pre 2 hängen nach einigen herumspazieren in virtuellen touren, das nachladen
der weiteren panoramen, das war bei bir bei der pre1 nichr der Fall...
Quoted from "martyhr"
But if I look around with a loop, the buttons next and previous are gone.
The 'VR-scene-navigation hotspots' are slowly following the users view. That means when quickly looking around it can take a bit until they are back.
Ich wüsste jetzt nichts...Leider musste ich nach dem Einbau feststellen, dass sich die Position unserer Elemente stark verändert hat. Welche Veränderungen an der Positionsberechnung gab es seit der PR1?
The files on the server are okay. Please clear your browser cache (to remove the partial/broken download) and try loading again.Twice downloaded the Windows zip archive, both times it would not open itself and winRAR also declared it corrupt. Could you check this?
Okay, that's a special case that can only happen in fake mode when wrapping vertically 360 degree around. In real VR or normal viewing such can't happen.Here is the video:
https://www.youtube.com/watch?v=xbPQt2aDCIg
![]() |
Source code |
1 2 |
h = (h -(h|0)) + (((h|0) +360180)60) - 180.0; hsh = (hsh-(hsh|0)) + (((hsh|0)+360180)60) - 180.0; |
![]() |
Source code |
1 2 3 |
h = (h -(h|0)) + (((h|0) +360180)%360) - 180.0; v = (v -(v|0)) + (((v|0) +360180)%360) - 180.0; hsh = (hsh-(hsh|0)) + (((hsh|0)+360180)%360) - 180.0; |
Okay, that's a special case that can only happen in fake mode when wrapping vertically 360 degree around. In real VR or normal viewing such can't happen.