Lieber Besucher, herzlich willkommen bei: krpano.com Forum. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.
We have updated krpano from 1.18.5 to 1.19 and we have one issue: When loading a new scene ( krpano.call("loadscene(scene" + fileName + ", null, null, null);");), the previous image is now shown for a while before loading the new image and this is really causing some confusion in the navigation. You can check what I exactly say if you go to https://goo.gl/dG9UAq and try to navigate using the hotspots. It used to work fine with 1.18.5. Any ideas?
I have the same issue in my tour although I use exactly the above mentioned blending options...We have updated krpano from 1.18.5 to 1.19 and we have one issue: When loading a new scene ( krpano.call("loadscene(scene" + fileName + ", null, null, null);");), the previous image is now shown for a while before loading the new image and this is really causing some confusion in the navigation. You can check what I exactly say if you go to https://goo.gl/dG9UAq and try to navigate using the hotspots. It used to work fine with 1.18.5. Any ideas?
Setup blending options: e.g. loadscene(scene1, null, MERGE, BLEND(1));
http://krpano.com/docu/actions/#loadscene
Setup blending options: e.g. loadscene(scene1, null, MERGE, BLEND(1));
http://krpano.com/docu/actions/#loadscene
Native GearVR applications can use special GearVR hardware features like - the 'low persistence' screen refresh (no screen blurring during moving), time-warp (re-projection of the already rendered screen to match the latest available gyro data) and a higher quality gyro,with Panotour on the web with the gear- vr is jerky and it makes sick 30
seconds
Yes - see here the 'requirements' for mobile devices:Is there a compatiblity list or should someone create a list of devices and browsers to find out an limit these errors!? Are there similar experiences like mine?
That's impossible for two reasons:What I don't get working is opening a lightbox (with html-content) in vr-mode.
MerciHi,
Native GearVR applications can use special GearVR hardware features like - the 'low persistence' screen refresh (no screen blurring during moving), time-warp (re-projection of the already rendered screen to match the latest available gyro data) and a higher quality gyro,with Panotour on the web with the gear- vr is jerky and it makes sick 30
seconds
but a normal browser doesn't have access to these features - a browser can only do normal WebGL rendering and use the devicemotion events for the gyro tracking.
The only possibility how this could change is when Oculus/Samsung would provide access to these features - e.g. maybe via the 'WebVR API'. Then krpano could be theoretically automatically as good as native applications (like on Desktop where the WebVR is partially already available).
But please note here also that this is all in the beginning, there are no standards or reliable and stable APIs for VR yet anywhere. This will evolve with time.
