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The viewer background will be already transparent (so the webpage behind the pano could be seen when there is no pano content), but there are still some graphical issues during the pano blending and there is no support for textures (pano or hotspot images) with an alpha-cancel yet.Partial wmode=transparent support in WebGL.
can you clarify what you mean re partial?
Package Disabler Pro is now available on Google Play Store. Disabling "Oculus Service" prevents the Oculus app from starting when you plug in the GearVR, so you can use browser based players like krpano to view in GearVR.You need to find the app that was kabooshed by Samsung called Package Disabler and disable the gear vr service.
I'm experimenting with other methods, but haven't had the time to try my experiments.
Very very annoying.
Please read here:Hi all,I am totally at a loss how to view the VR rendered by KRPANO when you enter VR mode in V1.19! DO we need any special head gear to view VR in 3D like google glasses or card board ? Is it only for mobile devices? How do we view in 3d VR on desktops?
Normally yes.Will the plugins that we developed work in V.119?
Maybe, do you have an example?it works fine for the first time, but after a loadpano call has happened and a new panorama has been loaded the next time I hover over a hotspot it just disappears. Is this a known bug
Do you use the latest pre-release?actually we are trying the Oculus Rift DK2, and the resolution of the tour seems to be lower in direct mode then in the extended mode.
No - the WebVR plugin itself works independent on the current pano content, isavailable (and the related events) are only telling if VR support is available on the system/device.webvr.isavailable should be set to false for cylinders
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No - the WebVR plugin itself works independent on the current pano content, isavailable (and the related events) are only telling if VR support is available on the system/device. Btw - VR would work with sphere and cylinder images too, but the hfov/vfov of that images should be large enough. |
Hello Klaus,
actually we are trying the Oculus Rift DK2, and the resolution of the tour seems to be lower in direct mode then in the extended mode. Is the Oculus software adjusting the quality when the graphic card isn't so powerful? The PC uses Windows 7 and has a Geforce GTX 750 build in.