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VVZen

Beginner

Posts: 26

Occupation: Freelance 2d-3d Artist

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101

Monday, September 14th 2015, 3:11pm

Don't change the lens_fov ! Act on the <view> fov with zoom buttons displayed as distorted hotspots for instance.
I tried changing for example the <view> to fov="30", but when I enter into VR mode it resets the zoom.
I need it to be fixed at startup and not to be editable by the user.
VVZen - 3d generalist getting into the VR world

yaskebasi.it

102

Tuesday, September 15th 2015, 11:10am

Hi,

Is there any way at the moment to "zoom" the view of a pano while being in VR?
There is no zoom in 'real reality' and also not in 'virtual reality' ;-).
Trying to do that is and feels just wrong.

Best regards,
Klaus

VVZen

Beginner

Posts: 26

Occupation: Freelance 2d-3d Artist

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103

Tuesday, September 15th 2015, 12:58pm

Hi,

Is there any way at the moment to "zoom" the view of a pano while being in VR?
There is no zoom in 'real reality' and also not in 'virtual reality' ;-).
Trying to do that is and feels just wrong.

Best regards,
Klaus
Thank you so much for your answer, Klaus!

What I meant was: I don't want to zoom as a result of an user interaction, but just start with a zoomed view of the pano.
I've got a very large multires pano and I want to start the scene being a lot closer to some details, so I need a zoom and a narrow fov.
Setting a lower fov in the pano view seems to work only when outside VR.

Namastè.
VVZen - 3d generalist getting into the VR world

yaskebasi.it

jordi

Intermediate

Posts: 464

Location: Barcelona

Occupation: creating ideas & coding them

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104

Tuesday, September 15th 2015, 1:19pm

I guess if you are in zoom mode then very little movements would change many degrees in the pano, so you would get sick very easily...

Another thing would be that the gyro plugin recognize that if you are in zoom mode then movements are scaled down so you can move your head a lot without moving a lot of degrees, the problem here is that if you turn 360 degrees in real then you would not be in the same place as in the begining...

I'm not sure but I guess somehow making a zoom will useful and nice in some future...
everpano.com step beyond 360

VVZen

Beginner

Posts: 26

Occupation: Freelance 2d-3d Artist

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105

Wednesday, September 16th 2015, 11:39am


I guess if you are in zoom mode then very little movements would change many degrees in the pano, so you would get sick very easily...

Another thing would be that the gyro plugin recognize that if you are in zoom mode then movements are scaled down so you can move your head a lot without moving a lot of degrees, the problem here is that if you turn 360 degrees in real then you would not be in the same place as in the begining...

I'm not sure but I guess somehow making a zoom will useful and nice in some future...
Yep, that would be a nice addition! +1 for this feature request. *smile*

I'm back with another problem:

I am using this code

Source code

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<action name="goto">
		mul(newdepth, depth, 2);
		tween(depth, get(newdepth), 0.25);
		tween(oy|alpha|rx, -400|0|45, 0.25, default, loadscene(%1, null, NOPREVIEW|MERGE|KEEPMOVING, BLEND(1)) );
	</action>


to load new scenes when clicked on an hotspot:

Source code

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<hotspot name="scene_galerie"
           style="arrowspot"
           ath="-66.1" atv="3.3"
           rotate="70" 
           depth="10000"
           onclick="goto(scene_galerie);" />



And here's the scene to load:

Source code

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<scene name="scene_galerie" title="galerie" onstart="" thumburl="panos/kuchlerhaus/galerie.tiles/thumb.jpg">

		<preview url="panos/kuchlerhaus/galerie.tiles/preview.jpg" />

		<image prealign="0|180|0">
			<cube url="panos/kuchlerhaus/galerie.tiles/pano_%s.jpg" />
		</image>

	</scene>


I've got just two questions:

1. When the scene gets loaded, I get a black screen with still the VR ui active, but no error.
I am not able to understand why this happens. *question*
This leads me to

2. Which is the best way to load scenes on a hotspot click in order to keep them working both in VR and non-VR?
In the examples folder (kuchlerhaus) the hotspots work only when VR is active.

*smile*


Namasté.
VVZen - 3d generalist getting into the VR world

yaskebasi.it

106

Sunday, September 20th 2015, 3:23pm

Tooltips

Hi,

i'm fooling around with the hotspots in the kuchlerhaus-tour and try to get tooltips on hovering the hotspots.

I added in the tour.xml this code to the hotspot:

<hotspot name="scene_xy" style="arrowspot|tooltip" tooltip="my Tooltip" ath="45" atv="0" rotate="0" depth="10000" onclick="goto(scene_xy);" />

and at the end this:

<style name="tooltip"
onover="copy(layer[tooltip].html, tooltip);
set(layer[tooltip].visible, true);
tween(layer[tooltip].alpha, 1.0, 0.5);
asyncloop(hovering, copy(layer[tooltip].x,mouse.stagex); copy(layer[tooltip].y,mouse.stagey); );"
onout="tween(layer[tooltip].alpha, 0.0, 0.25, default, set(layer[tooltip].visible,false), copy(layer[tooltip].x,mouse.stagex); copy(layer[tooltip].y,mouse.stagey); );"
/>


<!-- the 'tooltip' textfield -->
<layer name="tooltip" keep="true"
url="%SWFPATH%/plugins/textfield.swf"
parent="STAGE"
visible="false" alpha="0"
enabled="false"
align="lefttop"
edge="bottom"
oy="-2"
autowidth="true"
autoheight="true"
background="false" backgroundcolor="0xFFFFFF" backgroundalpha="1.0"
border="false" bordercolor="0x000000" borderalpha="1.0"
borderwidth="1.0" roundedge="0"
shadow="0.0" shadowrange="4.0" shadowangle="45" shadowcolor="0x000000" shadowalpha="1.0"
textshadow="1" textshadowrange="6.0" textshadowangle="90" textshadowcolor="0x000000" textshadowalpha="1.0"
css="text-align:center; color:#FFFFFF; font-family:Arial; font-weight:bold; font-size:14px;"
html=""
/>


But the Tooltip shows on PC ( Fake-VR ) in the center of the screen, and with the vr-headset ( oculus ) there is no tooltip at all.

What am idoing wrong ? Or is it not possible to get Tooltips with the Headsets on?

ninerian

Beginner

Posts: 40

Location: Zwickau

Occupation: Softwareentwickler

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107

Monday, September 21st 2015, 8:45am

What am idoing wrong ? Or is it not possible to get Tooltips with the Headsets on?


Textfield is currently not supported in VR-Mode.

108

Monday, September 21st 2015, 5:03pm

Testing MobileVR with some Android Devices

Hello Klaus,

I'm testing a new tour project, the client request the cardboard feature, so I'm decided to try krpano v1.19-pr3 to support it.

Just tested a few Android devices and found issues as follow, (sorry if looks dumb, I'm not an expert) I'm really appreciate any help to do MobileVR mode works in the old Galaxy S3!

Pano tour is using the default skin from v.1.19-pr3

Samsung Galaxy S4 mini (GT-I9195)
- SO android 4.4.2

- krpano 1.19-pr3
- Chrome 39.0.2171.93
- Firefox 34.0.1

- Opera 30.0.1856.95530
Gyro: Perfect!
MobileVR: Works ok with minimum glitches at top of screen under Chrome and Opera,
small blinking black points is more noticeable under Firefox browser.


Samsung Galaxy S3 (GT-I9300)
- SO android 4.1.2

- krpano 1.19-pr3
- Chrome 45.0.2454.94
- Firefox 34.0.1
- Opera 30.0.1856.95530
Gyro: Perfect!
MobileVR: Wont load at any browser because the cardboard icon is not present in tour menu. Any idea? How to active it?

Samsung Prime Gran Duos (SM-G530-H)
- SO android 4.4.4

- krpano 1.19-pr3
- Chrome 45.0.2454.94
- Firefox 34.0.1

- Opera 30.0.1856.95530

Gyro: Partial, only vertical axis (up & down). Horizontal (left & right) do not work. Gyro working fine with other apps like levelers, but fails with cardboard demo app. looks like a device issue.
MobileVR: Works fine, but can turn to left and right, just up and down because gyro issue.


Thank you Klaus!

Luciano.

jordi

Intermediate

Posts: 464

Location: Barcelona

Occupation: creating ideas & coding them

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109

Monday, September 21st 2015, 5:52pm

There are some mobile phone that are blacklisted and can not use webgl, which is necesary for VR mode.
So you should check if those phones, have webgl activated...

an easy way to check it, is to hold on screen to prompt the context menu and check if you have the little planet option
everpano.com step beyond 360

jeromebg

Professional

Posts: 779

Location: Angers - France

Occupation: Photographer

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110

Monday, September 21st 2015, 6:31pm

hotspots invisble

Hi, just trying this new version and I have a problem, all my hotspot are not displayed but they are still active, if you pass your mouse over the hand appears...
What as changed for the hotspots between 1.19.2 and 1.19.3 ???
Here the demo :
with 1.18.5 > http://www.360images.fr/angers360/index.html
with 1.19.3 > http://www.360images.fr/angers360/index193.html

I tried local with hotspot with no style and very basic settings and it's the same thing, nothing appears ??

THX !

111

Monday, September 21st 2015, 6:37pm

Thank you jordi,
There are some mobile phone that are blacklisted and can not use webgl, which is necesary for VR mode.
So you should check if those phones, have webgl activated...
I found the Galaxy S3 can use WebGL, btw theCardboard demo app works fine on this device. Already enable WebGL @ Chrome:\\flags\ restart all, do not work. Where I can find a compatible devices lists for krpano? there is a such list?
an easy way to check it, is to hold on screen to prompt the context menu and check if you have the little planet option
The Little Planet, Fisheye, Paninni and Stereographic view options and others are missing. Just the Normal and Architectonic views are available.

jordi

Intermediate

Posts: 464

Location: Barcelona

Occupation: creating ideas & coding them

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112

Monday, September 21st 2015, 6:40pm

Quoted

Where I can find a compatible devices lists for krpano ?
This do not depends on krpano side, it's just the blocking system of chrome, and even some top devices are blocked depending on drivers and hardware
everpano.com step beyond 360

benji33

Intermediate

Posts: 244

Location: France

Occupation: Senior Software engineer

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113

Tuesday, September 22nd 2015, 2:10pm

If a distorted spot has a size of 70x"prop" it's not displayed when the WebVR plugin is enabled (1.19pre3).

114

Tuesday, September 22nd 2015, 11:08pm

Hi, is it a known bug yet, that in 1.19 pr3 when I try to change the url of a hotspot during vr mode (just change from a given png to another one) the change is not reflected as long as the user stays in vr mode?

Is there perhaps a temporary workaround to make this work properly? Thanks!

benji33

Intermediate

Posts: 244

Location: France

Occupation: Senior Software engineer

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115

Wednesday, September 23rd 2015, 10:11am

webseta, as a picture url change is linked to a WebGL rendering phase into the WebVR mode the functionnality will be implemented later probably with other spots features when rendered with WebGL.

116

Wednesday, September 23rd 2015, 5:29pm

Thanks. Am I also correct to understand that as of yet, it's not possible to use video-hotspots either?

artcraft

Beginner

Posts: 4

Location: japan

Occupation: Engineer

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117

Thursday, September 24th 2015, 1:11pm

Hello,
Since the language of my country is not the English-speaking world and I'm sorry in clumsy English

Panoramic Video does not start playing in cardboard function of v.1.19-PR3 in android
*cry*

This post has been edited 1 times, last edit by "artcraft" (Sep 25th 2015, 2:51am)


118

Thursday, September 24th 2015, 8:02pm

why I put my device samsung in a glasses samsung vr close my virtual visit and load automatic the samsung application????
















Posts: 1,850

Occupation: Virtual Tours - Photography - Krpano developer

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119

Thursday, September 24th 2015, 10:41pm

Download Package Disabler Pro and disable the "Gear VR" service.
KRPano Developer: Portfolio ::Gigapixel Tagging Solutions - Porfolio 2 :: Facebook :: Twitter :: reddit.com/r/VirtualTour

120

Friday, September 25th 2015, 1:18pm

Oculus Runtime V 0.7 not running

Hi,

i've installed the latest Oculus Runtime Version 0.7 - and got an error when trying to open the 1.19p 1-3 demo that says:

Firefox.exe has been linked with an older, unsupported version of the Oculus Runtime and is no longer supported.

Is it an Oculus, Firefox or a WebVR issue ..does anybody know ? And most of all i've never linked Firefox with an Oculus Runtime ?

UPDATE:

Solution - WEB VR Addon Firefox needed an update

This post has been edited 1 times, last edit by "suppenhuhn" (Sep 25th 2015, 1:31pm)