• Dear Klaus,

    is it possible there's a bug in the soundinterface? I'm starting, pausing and resuming various sounds depending on which panorama is loaded, I checked my code for errors using traces and all seems to be fine, the sound is first started with a playsound() call, then paused if a different panorama is loaded where it's not supposed to play, and then resumed when an appropriate panorama is loaded again. All the playsound calls are made only using the first parameter, so it should play 1 loop by default. However, after the resumesound() call is made, it starts looping.

    Maybe it has to do with the audio file itself being very short, and pausesound() getting called after the actual sound has already finished playing?

    Here's a short video recording to better illustrate what's happening.

    Thanks for any help!

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