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1

Dienstag, 1. Dezember 2015, 14:31

Aligned distorted hotspots misplaced with Oculus VR

Hello,

I managed to align my interactive distorted hotspots with my pano like in this example http://krpano.com/examples/interactivearea/ following the align tutorial from here Example/Tutorial - interactive area in the pano (aligned distorted hotspot) and having ignored the last part of the tutorial for polygonal/non-regular shape hit area bit (as I know Klaus mentioned in some other post that polygonal hotspot is not yet supported in VR mode), works perfectly when using the pano in a normal web browser but when I use it with my Oculus VR, the hotspots seems to be misplaced within the Z axis. I tried using tx, ty, tz, and depth to fix it but nothing, I cannot seem to realign my interactive distorted hotspots to its corresponding alignment/location/placement.

Is there a way of fixing this issue?

Thanks in advance,

Jay.

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Beruf: Virtual Tours - Photography - Krpano developer

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2

Dienstag, 1. Dezember 2015, 17:15

You need to have depth disabled for perfect alignment.
This is currently not supported in the latest version of krpano but I've been assured it will be included in the next.

I'm not sure what the min depth is.. 2000? default is 1000 I think.. so you can double the scale and set 2000 and it will be marginally improved.
KRPano Developer: Portfolio ::Gigapixel Tagging Solutions - Porfolio 2 :: Facebook :: Twitter :: reddit.com/r/VirtualTour

3

Mittwoch, 2. Dezember 2015, 11:28

Hi,

this will be possible with the next release - then just use depth="off" for such hotspots.

Best regards,
Klaus

4

Mittwoch, 2. Dezember 2015, 11:49

Thanks klaus.krpano, will be looking forward to the next release!

Yes sachagriffin I've tried your suggestion as well but as you said, it marginally improved, still slightly out and not perfectly aligned... I guess I'll have to wait but thanks for your help anyway, much appreciated!

5

Montag, 16. Mai 2016, 15:39

Hello Everybody,
i have the same issue for the the VR player right now. Interactive areas are correctly aligned in normale mode, but misplaced when viewed in VR.
Is there a solution available meanwhile?
Best,Jens

6

Montag, 16. Mai 2016, 19:56

Have you tried the depth="off" from above?

7

Dienstag, 17. Mai 2016, 23:02

Hello Klaus,
yes I did,but upgrading to 119pr4 was the key. :)
Thank you and keep on your great work,
Jens