Hi, I spent my weekend to learn how to make the slider effect and it was successful.
I made my own on a simple scene , and it works like in the example.
However, I try now to integrate it in a virtualtour that has multiresolution and several scenes.
My new scene appears normally in the thumb bar, I can access it from a hotspot, and I can access another scene from a hotspot put in my new scene. The slide bar is loaded normally and moves, but there is a loading problem for the scene. Only the preview is loaded and nothing happens with the slide bar.
I put the same code as the working example in <scene> <\scene> and changed the folders URL
Code
<scene name="scene_kitchen" title="kitchen" onstart="" thumburl="panos/kitchen.tiles/thumb.jpg" lat="" lng="" heading="">
<view hlookat="0" vlookat="0" fovtype="MFOV" fov="120" maxpixelzoom="2.0" fovmin="70" fovmax="140" limitview="range" vlookatmin="-82.465" vlookatmax="82.465" />
<preview url="panos/kitchen.tiles/preview.jpg" /> <image type="CUBE" multires="false" tilesize="2048"> </image>
<plugin name="slider_bg" url="skin/slider_background.png" align="bottom" x="0" y="200" handcursor="false" zorder="1" /> <plugin name="slider_grip" url="skin/slider_grip.png" align="left" edge="center" parent="slider_bg" x="0" zorder="2" dragging="if(pressed, sub(dx, mouse.stagex, drag_stagex); add(newx, drag_currentx, dx); if(newx LT 0, set(newx,0)); if(newx GT plugin[slider_bg].pixelwidth, copy(newx,plugin[slider_bg].pixelwidth)); copy(x,newx); div(val, newx, plugin[slider_bg].pixelwidth); setblend(get(val)); delayedcall(0,dragging()); );" ondown="copy(drag_currentx,x); copy(drag_stagex,mouse.stagex); dragging();" />
<action name="addface"> addhotspot(%1); set(hotspot[%1].url, %2); set(hotspot[%1].ath, %3); set(hotspot[%1].atv, %4); set(hotspot[%1].width, 1000); set(hotspot[%1].height, 1000); if(device.html5, if(device.desktop, <!-- desktop html5 browsers need overlapping cube faces --> set(hotspot[%1].width, 1002); set(hotspot[%1].height, 1002); )); set(hotspot[%1].distorted, true); set(hotspot[%1].enabled, false); if(isflash, set(hotspot[%1].visible, false)); set(hotspot[%1].alpha, 0.0); set(hotspot[%1].details, 16); </action>
<action name="addcube"> addface(face_%1_F, 'kitchen.tiles/%1_f.jpg', 0, 0); addface(face_%1_L, 'kitchen.tiles/%1_l.jpg', -90, 0); addface(face_%1_R, 'kitchen.tiles/%1_r.jpg', +90, 0); addface(face_%1_B, 'kitchen.tiles/%1_b.jpg', +180, 0); addface(face_%1_Z, 'kitchen.tiles/%1_u.jpg', 0, -90); addface(face_%1_N, 'kitchen.tiles/%1_d.jpg', 0, +90); </action>
<action name="setalpha" devices="flash"> set(%1.alpha, %2); if(%1.alpha == 0.0, set(%1.visible,false), set(%1.visible,true)); </action> <action name="setalpha" devices="html5"> <!-- safari has some framerate stops/problems when toggling the visibility - so keep here the spots always visible --> set(%1.alpha, %2); </action>
<action name="setcubealpha"> setalpha(hotspot[face_%1_F], %2); setalpha(hotspot[face_%1_L], %2); setalpha(hotspot[face_%1_R], %2); setalpha(hotspot[face_%1_B], %2); setalpha(hotspot[face_%1_Z], %2); setalpha(hotspot[face_%1_N], %2); </action>
<action name="start"> addcube(pano1); addcube(pano2); setblend(0); </action>
<action name="setblend" devices="flash"> sub(blend2, 1.0, %1); setcubealpha(pano1, get(blend2)); setcubealpha(pano2, %1); </action> <action name="setblend" devices="html5"> set(blend1, %1); sub(blend2, 1.0, %1); copy(hotspot[face_pano1_F].alpha, blend1); copy(hotspot[face_pano1_L].alpha, blend1); copy(hotspot[face_pano1_R].alpha, blend1); copy(hotspot[face_pano1_B].alpha, blend1); copy(hotspot[face_pano1_Z].alpha, blend1); copy(hotspot[face_pano1_N].alpha, blend1); copy(hotspot[face_pano2_F].alpha, blend2); copy(hotspot[face_pano2_L].alpha, blend2); copy(hotspot[face_pano2_R].alpha, blend2); copy(hotspot[face_pano2_B].alpha, blend2); copy(hotspot[face_pano2_Z].alpha, blend2); copy(hotspot[face_pano2_N].alpha, blend2); </action> <!-- place your scene hotspots here --> <hotspot name="spot1" style="skin_hotspotstyle" ath="63.149" atv="9.856" linkedscene="scene_ss-25m-local_sous_chlore" /> </scene>
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Do you know what I should change ?
Thank you for your answer