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spacerywirtualne

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61

Monday, May 23rd 2016, 10:42am

Hi gputhige

This is strange error. *confused*

Send me more information in a private message. What is your hardware, internet browser and is best if you send me the zip file with small project.

bast regards

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

gputhige

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Posts: 53

Location: Bangalore, India

Occupation: 3D Studio

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62

Monday, May 23rd 2016, 11:00am

Hi
the plugin is working fine now. I deleted the old files and re-installed the same. No issues. THANKS for the quick response.

Rgds
GP

spacerywirtualne

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63

Monday, May 23rd 2016, 11:27am

That's cool *thumbsup*

In the latest version I removed a few small bugs.


bast regards

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

gputhige

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Location: Bangalore, India

Occupation: 3D Studio

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64

Monday, May 23rd 2016, 3:42pm

Hi
the plugin works perfectly fine on the desktop and with the sound files provided in your assets folder. However, when I use sound files from my library the sound is echoing/choppy. Following are the details of my setup

Samsung S6 Edge
Android ver: 6.0.1
Krpano - ver: 1.19 p3
mp3 to ogg conversion - Adobe Audition (xiph OGG container)
Firefox ver 46.0.1

I have enclosed both the formats of the water sound used by me.

Regards
GP
gputhige has attached the following file:
  • assets.rar (136.25 kB - 4 times downloaded - latest: Sep 21st 2018, 9:05am)

spacerywirtualne

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65

Monday, May 23rd 2016, 4:57pm

Hi

Playing a sound defined is by the internet browser and OS. Can you tried sound with a higher bitrate than 32 kb/s - maybe 128 kb/s ?


Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

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cms4vr team *thumbsup*

gputhige

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66

Monday, May 23rd 2016, 5:16pm

No. I havent tried it. Let me check it out and revert if any issues.

Regards
GP

jpdeglet69

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67

Saturday, May 28th 2016, 10:18am

So,

I've purchased this plugin to test 3D sounds implementation on 360 motions.

- 1x 360 motion (4K MP4 130Mo - WEBM 8Mo poor resolution - 4K MOV 180Mo) , 2x 3D ambient sounds (MP3 / OGG)

On PC (Window 10, Edge/Chrome) / Mac (Mac OS 10.11.5, Chrome/FireFox) / Samsung S7 (Internet Samsung / Chrome) / Nexus 5 (Chrome)
In normal mode,
- Edge, 360 motion not loaded, sounds OK
- All others are running fine.

In real WebVR mode (Samsung / Nexus), depending of the size of the motion,
- Samsung S7 with Samsung Gear :
--- Internet Samsung, Motion MP4 and sounds OK, but after some motion loops, no answer, Motion WEBM and 2 sounds are OK.
--- Chrome, Motion MP4 OK, but only 1 sound, Motion WEBM and 2 sounds are OK.
- Nexus 5 with Homido
--- Chrome, Motion WEBM and the 2 sounds are OK.

So in WebVR mode, nothing is perfect to get a stable full 4K resolution with 3D ambient sound.
For sure, the problem is not the sound plugin but the combination of browser, internal APIs, motion bitrate and online mode...

BR,
JPhD
Best regards,
JPhD
VR-GuideĀ®/Eleana CEO
https://vr-guide.online

spacerywirtualne

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68

Saturday, May 28th 2016, 3:26pm

So in WebVR mode, nothing is perfect to get a stable full 4K resolution with 3D ambient sound.
For sure, the problem is not the sound plugin but the combination of browser, internal APIs, motion bitrate and online mode...
Basically, you're right. Some mobile web browsers are still minor bugs (on android) in video360 mode. Luckily they are still developing.
These types of problems occur sometimes only in video mode 360, but 360 video its great trend so Google must fix this bugs soon.

Best regards

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

jpdeglet69

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Posts: 210

Location: France

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69

Sunday, May 29th 2016, 12:03pm

So in WebVR mode, nothing is perfect to get a stable full 4K resolution with 3D ambient sound.
For sure, the problem is not the sound plugin but the combination of browser, internal APIs, motion bitrate and online mode...
Basically, you're right. Some mobile web browsers are still minor bugs (on android) in video360 mode. Luckily they are still developing.
These types of problems occur sometimes only in video mode 360, but 360 video its great trend so Google must fix this bugs soon.

Best regards

Piotr


I agree Piotr,

I currently test another "offline" way : all resources (motions, sounds...) are uploaded on Samsung S7 Gear to have the best resolutions and the best reactivity.
VR Immersion requires a 3D sounds to pay user attention in the right direction and bring the best feeling.
Best regards,
JPhD
VR-GuideĀ®/Eleana CEO
https://vr-guide.online

This post has been edited 1 times, last edit by "jpdeglet69" (May 30th 2016, 8:45am)


spacerywirtualne

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70

Monday, June 27th 2016, 12:12pm

Hello

Soon it will be the end of the promotional period on our plugin. As we wrote earlier, great price 19 euros was only the beginning.
Soon it will cost 49 euros.

We remind you that all updates are free for our customers :)
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

71

Sunday, July 10th 2016, 4:57am

The Html5Soundpause() action doesn't seem to be working for me. It seems to just start another instance of the audio file. What am I missing?

spacerywirtualne

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72

Sunday, July 10th 2016, 10:21pm

Hi thisjustin

strange...

Send me some link to the test.

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

73

Tuesday, July 12th 2016, 12:08am

It's the last action in this sequence - Html5Soundpause that's just restarting another instance of the sound. I currently have it switched to Html5Soundstop, which seems to be working

Source code

1
2
<hotspot name="play1" url="spots/play_button.png" scale="0.5" ath="-206.77988248917774" atv="5.06344523227781" visible="false" onover="tween(scale,0.4);" onout="tween(scale,0.5);" onclick="wait(1.0); set(hotspot[pause1].visible,true); set(hotspot[play1].visible,false); playHtml5sound2d(false, 1_welcome, sounds/1_welcome, 1.0, 1.0, true,,,,,,Html5Soundstop(1_welcome); set(hotspot[pause1].visible,false); set(hotspot[play1].visible,true) );" />
<hotspot name="pause1" url="spots/stop_button.png" scale="0.5" ath="-206.77988248917774" atv="5.06344523227781" visible="false" onover="tween(scale,0.4);" onout="tween(scale,0.5);" onclick= "wait(1.0);  set(hotspot[play1].visible,true); set(hotspot[pause1].visible,false); Html5Soundpause(1_welcome)" />

spacerywirtualne

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74

Tuesday, July 12th 2016, 10:42am

Hi

Change name of the sound 1_welcome to eg welcome_1 and let me know.


see here


Piotr

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cms4vr team *thumbsup*

75

Tuesday, July 12th 2016, 3:25pm

Change name of the sound 1_welcome to eg welcome_1 and let me know.
Missed that requirement. Unfortunately, I tried that and it didn't fix it. Pause still is just starting another instance of the audio. You can view the example here

Source code

1
2
<hotspot name="play3" url="spots/play_button.png" scale="0.5" ath="-173.74343657492275" atv="2.9597981567441973" onover="tween(scale,0.4);" onout="tween(scale,0.5);" onclick="set(hotspot[pause3].visible,true); set(hotspot[play3].visible,false); playHtml5sound2d(false, welcome_1, sounds/welcome_1, 1.0, 1.0, false);" />
<hotspot name="pause3" url="spots/pause_button.png" scale="0.5" ath="-173.74343657492275" atv="2.9597981567441973" visible="false" onover="tween(scale,0.4);" onout="tween(scale,0.5);" onclick="set(hotspot[play3].visible,true); set(hotspot[pause3].visible,false); Html5Soundpause(welcome_1)" />

spacerywirtualne

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76

Tuesday, July 12th 2016, 9:16pm

Thank you for example.

There is a bug in the documentation here , which will be updated as soon as possible.


This should be:


Html5Soundpause(name,bool);
  • pauses a sound
  • name = identification name of the sound
  • bool - true/false

Try this code:


Source code

1
2
<hotspot name="play3" url="spots/play_button.png" scale="0.5" ath="-173.74343657492275" atv="2.9597981567441973" onover="tween(scale,0.4);" onout="tween(scale,0.5);" onclick="set(hotspot[pause3].visible,true); set(hotspot[play3].visible,false); trace('welcome_1_sound_loaded: ',get(welcome_1_sound_loaded));if(welcome_1_sound_loaded, Html5Soundpause(welcome_1, false), playHtml5sound2d(false, welcome_1, sounds/welcome_1, 1.0, 1.0, false, set(welcome_1_sound_loaded, true)));" />
  <hotspot name="pause3" url="spots/pause_button.png" scale="0.5" ath="-173.74343657492275" atv="2.9597981567441973" visible="false" onover="tween(scale,0.4);" onout="tween(scale,0.5);" onclick="set(hotspot[play3].visible,true); set(hotspot[pause3].visible,false); Html5Soundpause(welcome_1,true)" />



Sorry for the inconvenience and thank you for your report.

Let me know if it works now?


kind regards

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

This post has been edited 1 times, last edit by "spacerywirtualne" (Jul 15th 2016, 11:28am) with the following reason: plugin update


spacerywirtualne

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77

Wednesday, July 13th 2016, 5:15pm

New beta 8 is ready.

The Html5Soundpause(); method has been repaired. To pause the audio just use the method with the name of the sound eg.

Source code

1
Html5Soundpause(sound_1);


and to turn on the sound again, use the method Html5Soundplay(); eg:

Source code

1
Html5Soundplay(sound_1);


The second parameter (BOOL) in the function Html5Soundpause(); is no longer needed.

Download link to the update has been sent to the customers now.


Kind regards

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

78

Monday, August 15th 2016, 12:28pm

Single Audio File over all scenes

@spacerywirtualne - is it possible to have a single audio file play continuously while moving from scene to scene? I have tried this by having g a start action for playing an audio file at the beginning of the main tour.xml file which DID play the audiophile but as soon as I moved to another scene the audio stopped.

spacerywirtualne

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79

Monday, August 15th 2016, 10:28pm

Hi vaccinemedia


Set 'keep' variable to TRUE eg,


playHtml5sound2D(true, ...)

or

playHtml5sound3D(true, ...)


docu

kind regards

Piotr
Your own online, cloud tool for creating virtual tours - www.cms4vr.com

facebook page :: youtube

cms4vr team *thumbsup*

80

Thursday, September 1st 2016, 5:33pm

Greetings, I purchased your plugin but have several questions/problems.

ENCRYPTED FILES
The xml files are encrypted so I cannot do things like change the png icon to use my own symbols. How can I use my own icons?


CAN ONLY PLAY POI SOUNDS ONE TIME
If you play a sound and let it run until finished, you cannot play the sound again. This is a problem. Is there a way around this?


LOOP SOUNDS
I don't understand where I'm supposed to put the plugin action to control looping. Some sounds I want to loop, some I want to play just once.


Thanks for any help you can give.